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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportRenderer.h

80 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TickBus.h>
#include <AzFramework/Windowing/NativeWindow.h>
#include <AzFramework/Scene/Scene.h>
#include <Atom/RPI.Public/Base.h>
#include <Atom/RPI.Public/WindowContext.h>
#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
#include <Atom/Feature/Utils/LightingPreset.h>
namespace AZ
{
class Entity;
class Component;
namespace Render
{
class DisplayMapperFeatureProcessorInterface;
class DirectionalLightFeatureProcessorInterface;
class MeshFeatureProcessorInterface;
}
namespace RPI
{
class WindowContext;
}
}
namespace EMStudio
{
//!
//!
class AnimViewportRenderer
: public AZ::TickBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(AnimViewportRenderer, AZ::SystemAllocator, 0);
AnimViewportRenderer(AZStd::shared_ptr<AZ::RPI::WindowContext> windowContext);
~AnimViewportRenderer();
private:
// AZ::TickBus::Handler interface overrides...
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
void Reset();
void SetLightingPreset(const AZ::Render::LightingPreset* preset);
AZStd::shared_ptr<AZ::RPI::WindowContext> m_windowContext;
AZStd::unique_ptr<AzFramework::EntityContext> m_entityContext;
AZStd::shared_ptr<AzFramework::Scene> m_frameworkScene;
AZ::RPI::ScenePtr m_scene;
AZ::RPI::RenderPipelinePtr m_renderPipeline;
AZ::Render::DirectionalLightFeatureProcessorInterface* m_directionalLightFeatureProcessor = nullptr;
AZ::Render::DisplayMapperFeatureProcessorInterface* m_displayMapperFeatureProcessor = nullptr;
AZ::Render::SkyBoxFeatureProcessorInterface* m_skyboxFeatureProcessor = nullptr;
AZ::Render::MeshFeatureProcessorInterface* m_meshFeatureProcessor = nullptr;
AZ::Entity* m_postProcessEntity = nullptr;
AZ::Entity* m_iblEntity = nullptr;
AZ::Entity* m_cameraEntity = nullptr;
AZ::Component* m_cameraComponent = nullptr;
AZ::Entity* m_modelEntity = nullptr;
AZ::Data::AssetId m_modelAssetId;
AZ::Entity* m_gridEntity = nullptr;
};
}