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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeVec3.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
#include <Editor/EditorSubComponentModeBase.h>
namespace PhysX
{
class EditorSubComponentModeVec3
: public PhysX::EditorSubComponentModeBase
{
public:
EditorSubComponentModeVec3(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name);
~EditorSubComponentModeVec3();
// PhysX::EditorSubComponentModeBase
void Refresh() override;
private:
void OnManipulatorMoved(const AZ::Vector3& position);
AzToolsFramework::TranslationManipulators m_translationManipulators;
};
} // namespace PhysX