43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Editor/EditorSubComponentModeSnap.h>
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namespace PhysX
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{
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/// TThis sub-component mode gets an entity position from its base class on mouse down
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/// and sets a rotation (AZ::Quaternion) value in the component that uses it.
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class EditorSubComponentModeSnapRotation
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: public EditorSubComponentModeSnap
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{
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public:
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EditorSubComponentModeSnapRotation(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name);
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~EditorSubComponentModeSnapRotation() override;
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protected:
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// PhysX::EditorSubComponentModeSnap
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void DisplaySpecificSnapType(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay,
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const AZ::Vector3& jointPosition,
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const AZ::Vector3& snapDirection,
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float snapLength) override;
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void InitMouseDownCallBack() override;
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};
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} // namespace PhysX
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