Files
o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeRotation.h
T
2021-03-08 14:30:57 -08:00

53 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Editor/EditorSubComponentModeBase.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
namespace AzToolsFramework
{
class AngularManipulator;
}
namespace PhysX
{
class EditorSubComponentModeRotation
: public PhysX::EditorSubComponentModeBase
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
EditorSubComponentModeRotation(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name);
~EditorSubComponentModeRotation();
// PhysX::EditorSubComponentModeBase
void Refresh() override;
private:
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void CreateManipulators();
void InstallManipulatorMouseCallbacks();
void RegisterManipulators();
void UnregisterManipulators();
AZStd::array<AZStd::shared_ptr<AzToolsFramework::AngularManipulator>, 3> m_rotationManipulators;
};
} // namespace PhysX