51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Editor/EditorSubComponentModeBase.h>
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namespace AzToolsFramework
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{
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class LinearManipulator;
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}
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namespace PhysX
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{
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class EditorSubComponentModeLinear
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: public PhysX::EditorSubComponentModeBase
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{
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public:
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EditorSubComponentModeLinear(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name
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, float exponent
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, float max
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, float min);
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~EditorSubComponentModeLinear();
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// PhysX::EditorSubComponentModeBase
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void Refresh() override;
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private:
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float DisplacementToDeltaValue(float displacement) const;
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float ValueToDisplacement(float value) const;
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float m_exponent = 1.0f;
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float m_inverseExponent = 1.0f;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_manipulator;
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float m_max = FLT_MAX;
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float m_min = -FLT_MAX;
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};
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} // namespace PhysX
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