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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeBase.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace AzFramework
{
class DebugDisplayRequests;
struct ViewportInfo;
}
namespace AzToolsFramework
{
namespace ViewportInteraction
{
struct MouseInteractionEvent;
}
}
namespace PhysX
{
class EditorJointTypeDrawer;
/// Base class for (joints) sub-component modes.
class EditorSubComponentModeBase
{
public:
EditorSubComponentModeBase(
const AZ::EntityComponentIdPair& entityComponentIdPair,
const AZ::Uuid& componentType,
const AZStd::string& name);
virtual ~EditorSubComponentModeBase() = default;
/// Additional mouse handling by sub-component mode. Does not absorb mouse event.
virtual void HandleMouseInteraction(
[[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) {};
virtual void Refresh() = 0;
AZStd::string m_name;///< Name of sub-component mode.
protected:
AZ::EntityComponentIdPair m_entityComponentId;///< Entity Id and component pair.
private:
AZStd::shared_ptr<EditorJointTypeDrawer> m_jointTypeDrawer;///< Drawer that draws component type specific objects in the viewport.
};
} // namespace PhysX