60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace AzFramework
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{
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class DebugDisplayRequests;
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struct ViewportInfo;
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}
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namespace AzToolsFramework
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{
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namespace ViewportInteraction
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{
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struct MouseInteractionEvent;
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}
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}
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namespace PhysX
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{
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class EditorJointTypeDrawer;
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/// Base class for (joints) sub-component modes.
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class EditorSubComponentModeBase
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{
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public:
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EditorSubComponentModeBase(
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const AZ::EntityComponentIdPair& entityComponentIdPair,
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const AZ::Uuid& componentType,
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const AZStd::string& name);
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virtual ~EditorSubComponentModeBase() = default;
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/// Additional mouse handling by sub-component mode. Does not absorb mouse event.
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virtual void HandleMouseInteraction(
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[[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) {};
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virtual void Refresh() = 0;
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AZStd::string m_name;///< Name of sub-component mode.
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protected:
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AZ::EntityComponentIdPair m_entityComponentId;///< Entity Id and component pair.
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private:
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AZStd::shared_ptr<EditorJointTypeDrawer> m_jointTypeDrawer;///< Drawer that draws component type specific objects in the viewport.
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};
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} // namespace PhysX
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