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o3de/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace PhysX
{
namespace Editor
{
/// Request bus for communicating with the configuration window.
/// Ensure the configuration window has been opened by
/// calling EditorRequests::OpenViewPane before using this bus.
class ConfigurationWindowRequests
: public AZ::EBusTraits
{
public:
/// Shows the collision layers tab in the configuration window
virtual void ShowCollisionLayersTab() = 0;
/// Shows the collision groups tab in the configuration window
virtual void ShowCollisionGroupsTab() = 0;
/// Shows the global settings tab in the configuration window
virtual void ShowGlobalSettingsTab() = 0;
};
using ConfigurationWindowRequestBus = AZ::EBus<ConfigurationWindowRequests>;
}
}