Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/PushToSliceCommand.h
T
2021-06-23 10:55:22 -07:00

31 lines
812 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
class PushToSliceCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(PushToSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(PushToSliceCommand, "{3FDCD751-EB10-40C0-857C-F5038E592E1E}");
PushToSliceCommand(const AZStd::string& friendlyName);
~PushToSliceCommand() {}
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& addedEntityIdRemaps);
void Undo() override;
void Redo() override;
};
}