31 lines
812 B
C++
31 lines
812 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzToolsFramework/Commands/BaseSliceCommand.h>
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namespace AzToolsFramework
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{
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class PushToSliceCommand
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: public BaseSliceCommand
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{
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public:
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AZ_CLASS_ALLOCATOR(PushToSliceCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(PushToSliceCommand, "{3FDCD751-EB10-40C0-857C-F5038E592E1E}");
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PushToSliceCommand(const AZStd::string& friendlyName);
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~PushToSliceCommand() {}
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void Capture(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& addedEntityIdRemaps);
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void Undo() override;
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void Redo() override;
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};
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}
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