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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <System/PhysXAllocator.h>
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namespace PhysX
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{
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void* PxAzAllocatorCallback::allocate(size_t size, [[maybe_unused]] const char* typeName, const char* filename, int line)
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{
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// PhysX requires 16-byte alignment
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void* ptr = AZ::AllocatorInstance<PhysXAllocator>::Get().Allocate(size, 16, 0, "PhysX", filename, line);
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AZ_Assert((reinterpret_cast<size_t>(ptr) & 15) == 0, "PhysX requires 16-byte aligned memory allocations.");
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return ptr;
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}
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void PxAzAllocatorCallback::deallocate(void* ptr)
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{
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AZ::AllocatorInstance<PhysXAllocator>::Get().DeAllocate(ptr);
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}
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}
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