Files
o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetDetailsPanel.h
T
Artur K 4cee263033 Minimal TypeInfo header/reduce std interdependencies. (#2688)
* Minimal TypeInfo header/reduce std interdependencies.

TypeInfoSimple.h is a small header that can replace the use of
TypeInfo.h in some cases.

Signed-off-by: Nemerle <nemerle5+git@gmail.com>

* Windows build fixed

Removed algorithm.h from string_view.h

smoke-test passed

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Resotore dynamic_pointer_cast in intrusive_ptr

Requested by reviewer.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CI build

string.h - missed alogorithm.h, since it was removed from string_view
NodeWrapper.h - missing smart_ptr.h

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: Nemerle <nemerle5+git@gmail.com>
2021-08-10 19:07:01 -05:00

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1.6 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "AssetDetailsPanel.h"
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <QScopedPointer>
#endif
class QItemSelection;
namespace Ui
{
class SourceAssetDetailsPanel;
}
namespace AssetProcessor
{
class AssetDatabaseConnection;
class SourceAssetTreeItemData;
class SourceAssetDetailsPanel
: public AssetDetailsPanel
{
Q_OBJECT
public:
explicit SourceAssetDetailsPanel(QWidget* parent = nullptr);
~SourceAssetDetailsPanel() override;
public Q_SLOTS:
void AssetDataSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
protected:
void ResetText();
void SetDetailsVisible(bool visible);
void BuildProducts(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildOutgoingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildIncomingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
QScopedPointer<Ui::SourceAssetDetailsPanel> m_ui;
};
} // namespace AssetProcessor