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o3de/AutomatedTesting/Assets/TestAnim/scene_export_motion.py

67 lines
1.9 KiB
Python

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import traceback, sys, uuid, os, json
import scene_export_utils
import scene_api.motion_group
#
# Example for exporting MotionGroup scene rules
#
def update_manifest(scene):
import azlmbr.scene.graph
import scene_api.scene_data
# create a SceneManifest
sceneManifest = scene_api.scene_data.SceneManifest()
# create a MotionGroup
motionGroup = scene_api.motion_group.MotionGroup()
motionGroup.name = os.path.basename(scene.sourceFilename.replace('.', '_'))
motionAdditiveRule = scene_api.motion_group.MotionAdditiveRule()
motionAdditiveRule.sampleFrame = 2
motionGroup.add_rule(motionAdditiveRule)
motionScaleRule = motionGroup.create_rule(scene_api.motion_group.MotionScaleRule())
motionScaleRule.scaleFactor = 1.1
motionGroup.add_rule(motionScaleRule)
# add motion group to scene manifest
sceneManifest.add_motion_group(motionGroup)
# Convert the manifest to a JSON string and return it
return sceneManifest.export()
sceneJobHandler = None
def on_update_manifest(args):
try:
scene = args[0]
return update_manifest(scene)
except RuntimeError as err:
print (f'ERROR - {err}')
scene_export_utils.log_exception_traceback()
except:
scene_export_utils.log_exception_traceback()
global sceneJobHandler
sceneJobHandler.disconnect()
sceneJobHandler = None
# try to create SceneAPI handler for processing
try:
import azlmbr.scene
sceneJobHandler = azlmbr.scene.ScriptBuildingNotificationBusHandler()
sceneJobHandler.connect()
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
except:
sceneJobHandler = None