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o3de/Gems/PrimitiveAssets/Assets/Objects/_Primitives/_Cylinder_1x1.mtl

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<Material MtlFlags="524544" vertModifType="0">
<SubMaterials>
<Material Name="lambert3" MtlFlags="524416" Shader="Illum" GenMask="12080020000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%NORMAL_MAP%PHONG_TESSELLATION%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="1,1,1,1" Opacity="1" Shininess="100.00001" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="textures/_Primitives/middle_gray_checker.dds">
<TexMod TexMod_RotateType="0" TexMod_TexGenType="0" TexMod_bTexGenProjected="0" TileU="4"/>
</Texture>
<Texture Map="Bumpmap" File="textures/_Primitives/middle_gray_checker_ddn.dds"/>
<Texture Map="Specular" File="textures/_Primitives/middle_gray_checker_spec.dds"/>
</Textures>
<PublicParams TessellationFaceCull="0.75" EmittanceMapGamma="1" TessellationFactor="0" SSSIndex="0" TessellationFactorMax="32" TessellationFactorMin="1" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
</Material>