Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/RPISystemDescriptor.cpp
T
galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-06-11 07:48:23 -05:00

64 lines
4.0 KiB
C++

/**
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*/
#include <Atom/RPI.Reflect/RPISystemDescriptor.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace AZ
{
namespace RPI
{
void RPISystemDescriptor::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<DynamicDrawSystemDescriptor>()
->Version(0)
->Field("DynamicBufferPoolSize", &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize)
;
serializeContext->Class<RPISystemDescriptor>()
->Version(6) // ATOM-15472
->Field("RHISystemDescriptor", &RPISystemDescriptor::m_rhiSystemDescriptor)
->Field("CommonSrgsShaderAssetPath", &RPISystemDescriptor::m_commonSrgsShaderAssetPath)
->Field("ImageSystemDescriptor", &RPISystemDescriptor::m_imageSystemDescriptor)
->Field("GpuQuerySystemDescriptor", &RPISystemDescriptor::m_gpuQuerySystemDescriptor)
->Field("DynamicDrawSystemDescriptor", &RPISystemDescriptor::m_dynamicDrawSystemDescriptor)
;
if (AZ::EditContext* ec = serializeContext->GetEditContext())
{
ec->Class<DynamicDrawSystemDescriptor>("Dynamic Draw System Settings", "Settings for the Dynamic Draw System")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize, "Dynamic Buffer Pool Size", "The maxinum size of pool which is used to allocate dynamic buffers")
;
ec->Class<RPISystemDescriptor>("RPI Settings", "Settings for runtime RPI system")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_commonSrgsShaderAssetPath, "Common Shader Asset Path For Scene & View SRGs",
"Shader asset path used to get the Scene and View SRGs for all RPI scenes and views respectively")
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_rhiSystemDescriptor, "RHI System Config", "Configuration of Render Hardware Interface")
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_imageSystemDescriptor, "Image System Config", "Configuration of Image System")
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_gpuQuerySystemDescriptor, "Gpu Query System Config", "Configuration of Gpu Query System")
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_dynamicDrawSystemDescriptor, "Dynamic Draw System Config", "Configuration of Dynamic Draw System")
;
}
}
}
} // namespace RPI
} // namespace AZ