cc615a8f32
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
64 lines
4.0 KiB
C++
64 lines
4.0 KiB
C++
/**
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*/
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#include <Atom/RPI.Reflect/RPISystemDescriptor.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace AZ
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{
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namespace RPI
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{
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void RPISystemDescriptor::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<DynamicDrawSystemDescriptor>()
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->Version(0)
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->Field("DynamicBufferPoolSize", &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize)
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;
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serializeContext->Class<RPISystemDescriptor>()
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->Version(6) // ATOM-15472
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->Field("RHISystemDescriptor", &RPISystemDescriptor::m_rhiSystemDescriptor)
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->Field("CommonSrgsShaderAssetPath", &RPISystemDescriptor::m_commonSrgsShaderAssetPath)
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->Field("ImageSystemDescriptor", &RPISystemDescriptor::m_imageSystemDescriptor)
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->Field("GpuQuerySystemDescriptor", &RPISystemDescriptor::m_gpuQuerySystemDescriptor)
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->Field("DynamicDrawSystemDescriptor", &RPISystemDescriptor::m_dynamicDrawSystemDescriptor)
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;
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if (AZ::EditContext* ec = serializeContext->GetEditContext())
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{
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ec->Class<DynamicDrawSystemDescriptor>("Dynamic Draw System Settings", "Settings for the Dynamic Draw System")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize, "Dynamic Buffer Pool Size", "The maxinum size of pool which is used to allocate dynamic buffers")
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;
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ec->Class<RPISystemDescriptor>("RPI Settings", "Settings for runtime RPI system")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_commonSrgsShaderAssetPath, "Common Shader Asset Path For Scene & View SRGs",
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"Shader asset path used to get the Scene and View SRGs for all RPI scenes and views respectively")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_rhiSystemDescriptor, "RHI System Config", "Configuration of Render Hardware Interface")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_imageSystemDescriptor, "Image System Config", "Configuration of Image System")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_gpuQuerySystemDescriptor, "Gpu Query System Config", "Configuration of Gpu Query System")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_dynamicDrawSystemDescriptor, "Dynamic Draw System Config", "Configuration of Dynamic Draw System")
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;
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}
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}
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}
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} // namespace RPI
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} // namespace AZ
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