Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderSystem.cpp
T
galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-06-11 07:48:23 -05:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/RPI.Public/Shader/ShaderSystem.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderOptionGroup.h>
#include <Atom/RPI.Reflect/Shader/ShaderVariantAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderVariantTreeAsset.h>
#include <Atom/RPI.Reflect/Shader/PrecompiledShaderAssetSourceData.h>
#include <AtomCore/Instance/InstanceDatabase.h>
namespace AZ
{
namespace RPI
{
static constexpr char ShaderSystemLog[] = "ShaderSystem";
void ShaderSystem::Reflect(ReflectContext* context)
{
ShaderOptionDescriptor::Reflect(context);
ShaderOptionGroupLayout::Reflect(context);
ShaderOptionGroupHints::Reflect(context);
ShaderOptionGroup::Reflect(context);
ShaderVariantId::Reflect(context);
ShaderVariantStableId::Reflect(context);
ShaderAsset::Reflect(context);
ShaderInputContract::Reflect(context);
ShaderOutputContract::Reflect(context);
ShaderVariantAsset::Reflect(context);
ShaderVariantTreeAsset::Reflect(context);
ReflectShaderStageType(context);
PrecompiledShaderAssetSourceData::Reflect(context);
}
ShaderSystemInterface* ShaderSystemInterface::Get()
{
return Interface<ShaderSystemInterface>::Get();
}
void ShaderSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
{
assetHandlers.emplace_back(MakeAssetHandler<ShaderAssetHandler>());
assetHandlers.emplace_back(MakeAssetHandler<ShaderVariantAssetHandler>());
assetHandlers.emplace_back(MakeAssetHandler<ShaderVariantTreeAssetHandler>());
}
void ShaderSystem::Init()
{
m_shaderVariantAsyncLoader.Init();
Interface<ShaderSystemInterface>::Register(this);
{
Data::InstanceHandler<Shader> handler;
handler.m_createFunctionWithParam = [](Data::AssetData* shaderAsset, const AZStd::any* supervariantName)
{
return Shader::CreateInternal(*(azrtti_cast<ShaderAsset*>(shaderAsset)), supervariantName);
};
Data::InstanceDatabase<Shader>::Create(azrtti_typeid<ShaderAsset>(), handler);
}
{
Data::InstanceHandler<ShaderResourceGroup> handler;
handler.m_createFunctionWithParam = [](Data::AssetData* shaderAsset, const AZStd::any* srgInitBlob)
{
return ShaderResourceGroup::CreateInternal(*(azrtti_cast<ShaderAsset*>(shaderAsset)), srgInitBlob);
};
Data::InstanceDatabase<ShaderResourceGroup>::Create(azrtti_typeid<ShaderResourceGroup>(), handler, false);
}
{
Data::InstanceHandler<ShaderResourceGroupPool> handler;
handler.m_createFunctionWithParam = [](Data::AssetData* shaderAsset, const AZStd::any* srgInitBlob)
{
return ShaderResourceGroupPool::CreateInternal(*(azrtti_cast<ShaderAsset*>(shaderAsset)), srgInitBlob);
};
Data::InstanceDatabase<ShaderResourceGroupPool>::Create(azrtti_typeid<ShaderResourceGroupPool>(), handler, false);
}
}
void ShaderSystem::Shutdown()
{
Data::InstanceDatabase<Shader>::Destroy();
Data::InstanceDatabase<ShaderResourceGroup>::Destroy();
Data::InstanceDatabase<ShaderResourceGroupPool>::Destroy();
Interface<ShaderSystemInterface>::Unregister(this);
m_shaderVariantAsyncLoader.Shutdown();
}
///////////////////////////////////////////////////////////////////
// ShaderSystemInterface overrides
void ShaderSystem::SetGlobalShaderOption(const AZ::Name& shaderOptionName, ShaderOptionValue value)
{
bool changed = false;
auto iter = m_globalShaderOptionValues.find(shaderOptionName);
if (iter == m_globalShaderOptionValues.end())
{
changed = true;
m_globalShaderOptionValues[shaderOptionName] = value;
}
else if (iter->second != value)
{
iter->second = value;
changed = true;
}
if (changed)
{
m_globalShaderOptionUpdatedEvent.Signal(shaderOptionName, AZStd::move(value));
}
}
ShaderOptionValue ShaderSystem::GetGlobalShaderOption(const AZ::Name& shaderOptionName)
{
ShaderOptionValue value;
auto iter = m_globalShaderOptionValues.find(shaderOptionName);
if (iter != m_globalShaderOptionValues.end())
{
value = iter->second;
}
return value;
}
const ShaderSystem::GlobalShaderOptionMap& ShaderSystem::GetGlobalShaderOptions() const
{
return m_globalShaderOptionValues;
}
void ShaderSystem::Connect(GlobalShaderOptionUpdatedEvent::Handler& handler)
{
handler.Connect(m_globalShaderOptionUpdatedEvent);
}
///////////////////////////////////////////////////////////////////
} // namespace RPI
} // namespace AZ