1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "PropertyGrid.h"
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#include <QAction>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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#include <GraphCanvas/Components/Nodes/NodeBus.h>
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#include <GraphCanvas/Components/VisualBus.h>
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#include <ScriptCanvas/Bus/RequestBus.h>
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#include <Editor/View/Widgets/PropertyGridContextMenu.h>
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namespace
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{
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struct SlotInfo
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{
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AZ::EntityId m_id;
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QString m_name;
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bool m_isSetter; // false means "is getter".
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bool m_isVisible;
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};
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using SlotInfoList = AZStd::list< SlotInfo >;
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bool IsGraphCanvasActive()
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{
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ScriptCanvas::ScriptCanvasId scriptCanvasId;
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ScriptCanvasEditor::GeneralRequestBus::BroadcastResult(scriptCanvasId, &ScriptCanvasEditor::GeneralRequests::GetActiveScriptCanvasId);
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AZ::EntityId graphCanvasGraphId;
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ScriptCanvasEditor::GeneralRequestBus::BroadcastResult(graphCanvasGraphId, &ScriptCanvasEditor::GeneralRequests::GetActiveGraphCanvasGraphId);
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return (scriptCanvasId.IsValid() &&
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graphCanvasGraphId.IsValid());
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}
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AZ::EntityId GetEntityId(AzToolsFramework::InstanceDataNode* node)
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{
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while (node)
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{
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if ((node->GetClassMetadata()) && (node->GetClassMetadata()->m_azRtti))
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{
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if (node->GetClassMetadata()->m_azRtti->IsTypeOf(AZ::Component::RTTI_Type()))
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{
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return static_cast<AZ::Component*>(node->GetInstance(0))->GetEntityId();
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}
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}
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node = node->GetParent();
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}
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return AZ::EntityId();
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}
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SlotInfoList BuildSlotList(const AZ::EntityId& entityId)
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{
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SlotInfoList slotsList;
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AZStd::vector<AZ::EntityId> slotIds;
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GraphCanvas::NodeRequestBus::EventResult(slotIds, entityId, &GraphCanvas::NodeRequests::GetSlotIds);
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for (AZ::EntityId slotId : slotIds)
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{
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GraphCanvas::SlotType type(GraphCanvas::SlotTypes::Invalid);
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GraphCanvas::SlotRequestBus::EventResult(type, slotId, &GraphCanvas::SlotRequests::GetSlotType);
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if (type != GraphCanvas::SlotTypes::DataSlot)
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{
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// This ISN'T a setter or getter slot.
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// Nothing to do.
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continue;
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}
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GraphCanvas::ConnectionType connectionType(GraphCanvas::ConnectionType::CT_None);
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GraphCanvas::SlotRequestBus::EventResult(connectionType, slotId, &GraphCanvas::SlotRequests::GetConnectionType);
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AZStd::string name;
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GraphCanvas::SlotRequestBus::EventResult(name, slotId, &GraphCanvas::SlotRequests::GetName);
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bool isVisible = false;
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GraphCanvas::VisualRequestBus::EventResult(isVisible, slotId, &GraphCanvas::VisualRequests::IsVisible);
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slotsList.push_back({slotId,
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name.c_str(),
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(connectionType == GraphCanvas::ConnectionType::CT_Output),
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isVisible});
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}
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return slotsList;
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}
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void AddVisibilityActions(ScriptCanvasEditor::Widget::PropertyGridContextMenu* rootMenu,
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const SlotInfoList& slotsList)
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{
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for (auto& slot : slotsList)
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{
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QString title(QString("%1 : %2").arg(slot.m_name,
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slot.m_isSetter ? "setter" : "getter"));
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QAction* action = new QAction(title, rootMenu);
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action->setCheckable(true);
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action->setChecked(slot.m_isVisible);
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QObject::connect(action,
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&QAction::triggered,
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[slot]([[maybe_unused]] bool checked)
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{
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// slot.m_isVisible is the current state, and "checked" is the new state.
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AZ_Assert(checked != slot.m_isVisible, "Visibility out of synch");
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GraphCanvas::VisualRequestBus::Event(slot.m_id, &GraphCanvas::VisualRequests::SetVisible, !slot.m_isVisible);
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});
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rootMenu->addAction(action);
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}
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}
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} // anonymous namespace.
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namespace ScriptCanvasEditor
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{
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namespace Widget
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{
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PropertyGridContextMenu::PropertyGridContextMenu(AzToolsFramework::InstanceDataNode* node)
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: QMenu()
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{
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if (!IsGraphCanvasActive())
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{
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// Nothing active.
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return;
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}
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AZ::EntityId graphCanvasNodeId = GetEntityId(node);
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if (!graphCanvasNodeId.IsValid())
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{
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// Nothing to do.
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return;
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}
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AddVisibilityActions(this, BuildSlotList(graphCanvasNodeId));
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}
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#include <Editor/View/Widgets/moc_PropertyGridContextMenu.cpp>
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}
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}
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