Files
o3de/Code/Editor/EditMode/SubObjectSelectionReferenceFrameCalculator.cpp
T
Esteban Papp eaefc580d6 Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-20 17:53:14 -07:00

75 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Calculate the reference frame for sub-object selections.
#include "EditorDefs.h"
#include "SubObjectSelectionReferenceFrameCalculator.h"
SubObjectSelectionReferenceFrameCalculator::SubObjectSelectionReferenceFrameCalculator([[maybe_unused]] ESubObjElementType selectionType)
: m_anySelected(false)
, pos(0.0f, 0.0f, 0.0f)
, normal(0.0f, 0.0f, 0.0f)
, nNormals(0)
, bUseExplicitFrame(false)
, bExplicitAnySelected(false)
{
}
void SubObjectSelectionReferenceFrameCalculator::SetExplicitFrame(bool bAnySelected, const Matrix34& refFrame)
{
this->m_refFrame = refFrame;
this->bUseExplicitFrame = true;
this->bExplicitAnySelected = bAnySelected;
}
bool SubObjectSelectionReferenceFrameCalculator::GetFrame(Matrix34& refFrame)
{
if (this->bUseExplicitFrame)
{
refFrame = this->m_refFrame;
return this->bExplicitAnySelected;
}
else
{
refFrame.SetIdentity();
if (this->nNormals > 0)
{
this->normal = this->normal / static_cast<float>(this->nNormals);
if (!this->normal.IsZero())
{
this->normal.Normalize();
}
// Average position.
this->pos = this->pos / static_cast<float>(this->nNormals);
refFrame.SetTranslation(this->pos);
}
if (this->m_anySelected)
{
if (!this->normal.IsZero())
{
Vec3 xAxis(1, 0, 0), yAxis(0, 1, 0), zAxis(0, 0, 1);
if (this->normal.IsEquivalent(zAxis) || normal.IsEquivalent(-zAxis))
{
zAxis = xAxis;
}
xAxis = this->normal.Cross(zAxis).GetNormalized();
yAxis = xAxis.Cross(this->normal).GetNormalized();
refFrame.SetFromVectors(xAxis, yAxis, normal, pos);
}
}
return m_anySelected;
}
}