Files
o3de/Code/Framework/AzNetworking/AzNetworking/ConnectionLayer/IConnection.inl
T
2021-07-26 19:40:39 -07:00

73 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AzNetworking
{
inline ConnectionQuality::ConnectionQuality(int32_t lossPercentage, AZ::TimeMs latencyMs, AZ::TimeMs varianceMs)
: m_lossPercentage(lossPercentage)
, m_latencyMs(latencyMs)
, m_varianceMs(varianceMs)
{
;
}
inline IConnection::IConnection(ConnectionId connectionId, const IpAddress& address)
: m_connectionId(connectionId)
, m_remoteAddress(address)
{
;
}
inline ConnectionId IConnection::GetConnectionId() const
{
return m_connectionId;
}
inline void IConnection::SetUserData(void* userData)
{
m_userData = userData;
}
inline void* IConnection::GetUserData() const
{
return m_userData;
}
inline void IConnection::SetRemoteAddress(const IpAddress& address)
{
m_remoteAddress = address;
}
inline const IpAddress& IConnection::GetRemoteAddress() const
{
return m_remoteAddress;
}
inline const ConnectionMetrics& IConnection::GetMetrics() const
{
return m_connectionMetrics;
}
inline ConnectionMetrics& IConnection::GetMetrics()
{
return m_connectionMetrics;
}
inline const ConnectionQuality& IConnection::GetConnectionQuality() const
{
return m_connectionQuality;
}
inline ConnectionQuality& IConnection::GetConnectionQuality()
{
return m_connectionQuality;
}
}