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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights
mrieggeramzn dd1d515e37
Atom/mriegger/normaloffsetbiasarealight (#4917)
* Adding directional light shadow bias
* Adding normal offset bias for projected shadows

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
..
AreaLightComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AreaLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AreaLightComponentConfig.cpp Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
AreaLightComponentController.cpp Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
AreaLightComponentController.h Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
CapsuleLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CapsuleLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponentConfig.cpp Atom/mriegger/normaloffsetbias (#4841) 4 years ago
DirectionalLightComponentController.cpp Atom/mriegger/normaloffsetbias (#4841) 4 years ago
DirectionalLightComponentController.h Atom/mriegger/normaloffsetbias (#4841) 4 years ago
DiskLightDelegate.cpp Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
DiskLightDelegate.h Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
EditorAreaLightComponent.cpp Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
EditorAreaLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorDirectionalLightComponent.cpp Atom/mriegger/normaloffsetbias (#4841) 4 years ago
EditorDirectionalLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightDelegateBase.h Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
LightDelegateBase.inl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightDelegateInterface.h Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
PolygonLightDelegate.cpp AtomLyIntegration 4 years ago
PolygonLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
QuadLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
QuadLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimplePointLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimplePointLightDelegate.h Gems/Atom* 4 years ago
SimpleSpotLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimpleSpotLightDelegate.h Gems/Atom* 4 years ago
SphereLightDelegate.cpp Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago
SphereLightDelegate.h Atom/mriegger/normaloffsetbiasarealight (#4917) 4 years ago