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o3de/Gems/LmbrCentral/Code/Tests/Builders/MaterialBuilderTests.cpp

262 lines
11 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <Builders/MaterialBuilder/MaterialBuilderComponent.h>
#include <AzTest/Utils.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/IO/FileIO.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/Application/ToolsApplication.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Utils/Utils.h>
namespace UnitTest
{
using namespace MaterialBuilder;
using namespace AZ;
class MaterialBuilderTests
: public UnitTest::AllocatorsTestFixture
, public UnitTest::TraceBusRedirector
{
protected:
void SetUp() override
{
UnitTest::AllocatorsTestFixture::SetUp();
m_app.reset(aznew AzToolsFramework::ToolsApplication);
m_app->Start(AZ::ComponentApplication::Descriptor());
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
AZ::Debug::TraceMessageBus::Handler::BusConnect();
const AZStd::string engineRoot = AZ::Test::GetEngineRootPath();
AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engineRoot.c_str());
AZ::IO::Path assetRoot(AZ::Utils::GetProjectPath());
assetRoot /= "Cache";
AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetRoot.c_str());
}
void TearDown() override
{
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
m_app->Stop();
m_app.reset();
UnitTest::AllocatorsTestFixture::TearDown();
}
AZStd::string GetTestFileAliasedPath(AZStd::string_view fileName)
{
constexpr char testFileFolder[] = "@engroot@/Gems/LmbrCentral/Code/Tests/Materials/";
return AZStd::string::format("%s%.*s", testFileFolder, aznumeric_cast<int>(fileName.size()), fileName.data());
}
AZStd::string GetTestFileFullPath(AZStd::string_view fileName)
{
AZStd::string aliasedPath = GetTestFileAliasedPath(fileName);
char resolvedPath[AZ_MAX_PATH_LEN];
AZ::IO::FileIOBase::GetInstance()->ResolvePath(aliasedPath.c_str(), resolvedPath, AZ_MAX_PATH_LEN);
return AZStd::string(resolvedPath);
}
void TestFailureCase(AZStd::string_view fileName, [[maybe_unused]] int expectedErrorCount)
{
MaterialBuilderWorker worker;
AZStd::vector<AZStd::string> resolvedPaths;
AZStd::string absoluteMatPath = GetTestFileFullPath(fileName);
AZ_TEST_START_ASSERTTEST;
ASSERT_FALSE(worker.GetResolvedTexturePathsFromMaterial(absoluteMatPath, resolvedPaths));
AZ_TEST_STOP_ASSERTTEST(expectedErrorCount * 2); // The assert tests double count AZ errors, so just multiply expected count by 2
ASSERT_EQ(resolvedPaths.size(), 0);
}
void TestSuccessCase(AZStd::string_view fileName, AZStd::vector<const char*>& expectedTextures)
{
MaterialBuilderWorker worker;
AZStd::vector<AZStd::string> resolvedPaths;
size_t texturesInMaterialFile = expectedTextures.size();
AZStd::string absoluteMatPath = GetTestFileFullPath(fileName);
ASSERT_TRUE(worker.GetResolvedTexturePathsFromMaterial(absoluteMatPath, resolvedPaths));
ASSERT_EQ(resolvedPaths.size(), texturesInMaterialFile);
if (texturesInMaterialFile > 0)
{
ASSERT_THAT(resolvedPaths, testing::ElementsAreArray(expectedTextures));
AssetBuilderSDK::ProductPathDependencySet dependencies;
ASSERT_TRUE(worker.PopulateProductDependencyList(resolvedPaths, dependencies));
ASSERT_EQ(dependencies.size(), texturesInMaterialFile);
}
}
void TestSuccessCase(AZStd::string_view fileName, const char* expectedTexture)
{
AZStd::vector<const char*> expectedTextures;
expectedTextures.push_back(expectedTexture);
TestSuccessCase(fileName, expectedTextures);
}
void TestSuccessCaseNoDependencies(AZStd::string_view fileName)
{
AZStd::vector<const char*> expectedTextures;
TestSuccessCase(fileName, expectedTextures);
}
AZStd::unique_ptr<AzToolsFramework::ToolsApplication> m_app;
};
TEST_F(MaterialBuilderTests, MaterialBuilder_EmptyFile_ExpectFailure)
{
// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial, when checking for the size of the file.
TestFailureCase("test_mat1.mtl", 1);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_NoChildren_ExpectFailure)
{
// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when both a Textures node and a
// SubMaterials node are not found. No other AZ_Errors should be generated.
TestFailureCase("test_mat2.mtl", 1);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTexturesNode_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat3.mtl");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptySubMaterialNode_ExpectFailure)
{
// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when a SubMaterials node is present,
// but has no children Material node. No other AZ_Errors should be generated.
TestFailureCase("test_mat4.mtl", 1);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTextureNode_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat5.mtl");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyMaterialInSubMaterial_ExpectFailure)
{
// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when a SubMaterials node is present,
// but a child Material node has no child Textures node and no child SubMaterials node. No other AZ_Errors should
// be generated.
TestFailureCase("test_mat6.mtl", 1);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTextureNodeInSubMaterial_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat7.mtl");
}
#if AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS // The following test file 'test_mat8.mtl' has a windows-specific absolute path, so this test is only valid on windows
TEST_F(MaterialBuilderTests, MaterialBuilder_TextureAbsolutePath_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat8.mtl");
}
#endif
TEST_F(MaterialBuilderTests, MaterialBuilder_TextureRuntimeAlias_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat9.mtl");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_TextureRuntimeTexture_NoDependencies)
{
TestSuccessCaseNoDependencies("test_mat10.mtl");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_ValidSourceFormat)
{
// texture referenced is textures/natural/terrain/am_floor_tile_ddn.png
const char* expectedPath = "textures/natural/terrain/am_floor_tile_ddn.dds";
TestSuccessCase("test_mat11.mtl", expectedPath);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_ValidProductFormat)
{
// texture referenced is textures/natural/terrain/am_floor_tile_ddn.dds
const char* expectedPath = "textures/natural/terrain/am_floor_tile_ddn.dds";
TestSuccessCase("test_mat12.mtl", expectedPath);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_InvalidSourceFormat_NoDependenices)
{
// texture referenced is textures/natural/terrain/am_floor_tile_ddn.txt
TestSuccessCaseNoDependencies("test_mat13.mtl");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_TextureAnimSequence)
{
AZStd::vector<const char*> expectedPaths = {
"path/to/my/textures/test_anim_sequence_01_texture000.dds",
"path/to/my/textures/test_anim_sequence_01_texture001.dds",
"path/to/my/textures/test_anim_sequence_01_texture002.dds",
"path/to/my/textures/test_anim_sequence_01_texture003.dds",
"path/to/my/textures/test_anim_sequence_01_texture004.dds",
"path/to/my/textures/test_anim_sequence_01_texture005.dds"
};
TestSuccessCase("test_mat14.mtl", expectedPaths);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialMultipleTexture)
{
AZStd::vector<const char*> expectedPaths = {
"engineassets/textures/hex.dds",
"engineassets/textures/hex_ddn.dds"
};
TestSuccessCase("test_mat15.mtl", expectedPaths);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_MultipleTextures_OneEmptyTexture)
{
TestSuccessCase("test_mat16.mtl", "engineassets/textures/hex_ddn.dds");
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialMultipleTexture_ResolveLeadingSeparatorsAndAliases)
{
AZStd::vector<const char*> expectedPaths = {
"engineassets/textures/hex.dds", // resolved from "/engineassets/textures/hex.dds"
"engineassets/textures/hex_ddn.dds", // resolved from "./engineassets/textures/hex_ddn.dds"
"engineassets/textures/hex_spec.dds" // resolved from "@products@/engineassets/textures/hex_spec.dds"
};
TestSuccessCase("test_mat17.mtl", expectedPaths);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SubMaterialSingleTexture)
{
AZStd::vector<const char*> expectedPaths = {
"engineassets/textures/scratch.dds",
"engineassets/textures/perlinnoise2d.dds"
};
TestSuccessCase("test_mat18.mtl", expectedPaths);
}
TEST_F(MaterialBuilderTests, MaterialBuilder_SubMaterialMultipleTexture)
{
AZStd::vector<const char*> expectedPaths = {
"engineassets/textures/scratch.dds",
"engineassets/textures/scratch_ddn.dds",
"engineassets/textures/perlinnoise2d.dds",
"engineassets/textures/perlinnoisenormal_ddn.dds"
};
TestSuccessCase("test_mat19.mtl", expectedPaths);
}
}