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262 lines
11 KiB
C++
262 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <Builders/MaterialBuilder/MaterialBuilderComponent.h>
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#include <AzTest/Utils.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Utils/Utils.h>
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namespace UnitTest
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{
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using namespace MaterialBuilder;
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using namespace AZ;
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class MaterialBuilderTests
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: public UnitTest::AllocatorsTestFixture
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, public UnitTest::TraceBusRedirector
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{
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protected:
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void SetUp() override
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{
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UnitTest::AllocatorsTestFixture::SetUp();
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m_app.reset(aznew AzToolsFramework::ToolsApplication);
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m_app->Start(AZ::ComponentApplication::Descriptor());
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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AZ::Debug::TraceMessageBus::Handler::BusConnect();
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const AZStd::string engineRoot = AZ::Test::GetEngineRootPath();
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engineRoot.c_str());
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AZ::IO::Path assetRoot(AZ::Utils::GetProjectPath());
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assetRoot /= "Cache";
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetRoot.c_str());
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}
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void TearDown() override
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{
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AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
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m_app->Stop();
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m_app.reset();
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UnitTest::AllocatorsTestFixture::TearDown();
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}
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AZStd::string GetTestFileAliasedPath(AZStd::string_view fileName)
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{
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constexpr char testFileFolder[] = "@engroot@/Gems/LmbrCentral/Code/Tests/Materials/";
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return AZStd::string::format("%s%.*s", testFileFolder, aznumeric_cast<int>(fileName.size()), fileName.data());
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}
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AZStd::string GetTestFileFullPath(AZStd::string_view fileName)
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{
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AZStd::string aliasedPath = GetTestFileAliasedPath(fileName);
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char resolvedPath[AZ_MAX_PATH_LEN];
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AZ::IO::FileIOBase::GetInstance()->ResolvePath(aliasedPath.c_str(), resolvedPath, AZ_MAX_PATH_LEN);
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return AZStd::string(resolvedPath);
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}
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void TestFailureCase(AZStd::string_view fileName, [[maybe_unused]] int expectedErrorCount)
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{
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MaterialBuilderWorker worker;
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AZStd::vector<AZStd::string> resolvedPaths;
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AZStd::string absoluteMatPath = GetTestFileFullPath(fileName);
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AZ_TEST_START_ASSERTTEST;
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ASSERT_FALSE(worker.GetResolvedTexturePathsFromMaterial(absoluteMatPath, resolvedPaths));
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AZ_TEST_STOP_ASSERTTEST(expectedErrorCount * 2); // The assert tests double count AZ errors, so just multiply expected count by 2
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ASSERT_EQ(resolvedPaths.size(), 0);
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}
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void TestSuccessCase(AZStd::string_view fileName, AZStd::vector<const char*>& expectedTextures)
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{
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MaterialBuilderWorker worker;
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AZStd::vector<AZStd::string> resolvedPaths;
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size_t texturesInMaterialFile = expectedTextures.size();
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AZStd::string absoluteMatPath = GetTestFileFullPath(fileName);
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ASSERT_TRUE(worker.GetResolvedTexturePathsFromMaterial(absoluteMatPath, resolvedPaths));
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ASSERT_EQ(resolvedPaths.size(), texturesInMaterialFile);
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if (texturesInMaterialFile > 0)
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{
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ASSERT_THAT(resolvedPaths, testing::ElementsAreArray(expectedTextures));
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AssetBuilderSDK::ProductPathDependencySet dependencies;
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ASSERT_TRUE(worker.PopulateProductDependencyList(resolvedPaths, dependencies));
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ASSERT_EQ(dependencies.size(), texturesInMaterialFile);
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}
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}
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void TestSuccessCase(AZStd::string_view fileName, const char* expectedTexture)
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{
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AZStd::vector<const char*> expectedTextures;
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expectedTextures.push_back(expectedTexture);
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TestSuccessCase(fileName, expectedTextures);
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}
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void TestSuccessCaseNoDependencies(AZStd::string_view fileName)
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{
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AZStd::vector<const char*> expectedTextures;
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TestSuccessCase(fileName, expectedTextures);
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}
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AZStd::unique_ptr<AzToolsFramework::ToolsApplication> m_app;
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};
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TEST_F(MaterialBuilderTests, MaterialBuilder_EmptyFile_ExpectFailure)
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{
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// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial, when checking for the size of the file.
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TestFailureCase("test_mat1.mtl", 1);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_NoChildren_ExpectFailure)
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{
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// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
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// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when both a Textures node and a
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// SubMaterials node are not found. No other AZ_Errors should be generated.
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TestFailureCase("test_mat2.mtl", 1);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTexturesNode_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat3.mtl");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptySubMaterialNode_ExpectFailure)
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{
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// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
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// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when a SubMaterials node is present,
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// but has no children Material node. No other AZ_Errors should be generated.
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TestFailureCase("test_mat4.mtl", 1);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTextureNode_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat5.mtl");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyMaterialInSubMaterial_ExpectFailure)
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{
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// Should fail in MaterialBuilderWorker::GetResolvedTexturePathsFromMaterial after calling
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// Internal::GetTexturePathsFromMaterial, which should return an AZ::Failure when a SubMaterials node is present,
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// but a child Material node has no child Textures node and no child SubMaterials node. No other AZ_Errors should
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// be generated.
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TestFailureCase("test_mat6.mtl", 1);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_EmptyTextureNodeInSubMaterial_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat7.mtl");
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}
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#if AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS // The following test file 'test_mat8.mtl' has a windows-specific absolute path, so this test is only valid on windows
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TEST_F(MaterialBuilderTests, MaterialBuilder_TextureAbsolutePath_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat8.mtl");
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}
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#endif
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TEST_F(MaterialBuilderTests, MaterialBuilder_TextureRuntimeAlias_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat9.mtl");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_TextureRuntimeTexture_NoDependencies)
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{
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TestSuccessCaseNoDependencies("test_mat10.mtl");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_ValidSourceFormat)
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{
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// texture referenced is textures/natural/terrain/am_floor_tile_ddn.png
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const char* expectedPath = "textures/natural/terrain/am_floor_tile_ddn.dds";
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TestSuccessCase("test_mat11.mtl", expectedPath);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_ValidProductFormat)
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{
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// texture referenced is textures/natural/terrain/am_floor_tile_ddn.dds
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const char* expectedPath = "textures/natural/terrain/am_floor_tile_ddn.dds";
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TestSuccessCase("test_mat12.mtl", expectedPath);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialSingleTexture_InvalidSourceFormat_NoDependenices)
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{
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// texture referenced is textures/natural/terrain/am_floor_tile_ddn.txt
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TestSuccessCaseNoDependencies("test_mat13.mtl");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_TextureAnimSequence)
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{
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AZStd::vector<const char*> expectedPaths = {
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"path/to/my/textures/test_anim_sequence_01_texture000.dds",
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"path/to/my/textures/test_anim_sequence_01_texture001.dds",
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"path/to/my/textures/test_anim_sequence_01_texture002.dds",
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"path/to/my/textures/test_anim_sequence_01_texture003.dds",
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"path/to/my/textures/test_anim_sequence_01_texture004.dds",
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"path/to/my/textures/test_anim_sequence_01_texture005.dds"
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};
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TestSuccessCase("test_mat14.mtl", expectedPaths);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialMultipleTexture)
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{
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AZStd::vector<const char*> expectedPaths = {
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"engineassets/textures/hex.dds",
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"engineassets/textures/hex_ddn.dds"
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};
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TestSuccessCase("test_mat15.mtl", expectedPaths);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_MalformedMaterial_MultipleTextures_OneEmptyTexture)
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{
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TestSuccessCase("test_mat16.mtl", "engineassets/textures/hex_ddn.dds");
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SingleMaterialMultipleTexture_ResolveLeadingSeparatorsAndAliases)
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{
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AZStd::vector<const char*> expectedPaths = {
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"engineassets/textures/hex.dds", // resolved from "/engineassets/textures/hex.dds"
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"engineassets/textures/hex_ddn.dds", // resolved from "./engineassets/textures/hex_ddn.dds"
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"engineassets/textures/hex_spec.dds" // resolved from "@products@/engineassets/textures/hex_spec.dds"
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};
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TestSuccessCase("test_mat17.mtl", expectedPaths);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SubMaterialSingleTexture)
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{
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AZStd::vector<const char*> expectedPaths = {
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"engineassets/textures/scratch.dds",
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"engineassets/textures/perlinnoise2d.dds"
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};
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TestSuccessCase("test_mat18.mtl", expectedPaths);
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}
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TEST_F(MaterialBuilderTests, MaterialBuilder_SubMaterialMultipleTexture)
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{
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AZStd::vector<const char*> expectedPaths = {
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"engineassets/textures/scratch.dds",
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"engineassets/textures/scratch_ddn.dds",
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"engineassets/textures/perlinnoise2d.dds",
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"engineassets/textures/perlinnoisenormal_ddn.dds"
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};
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TestSuccessCase("test_mat19.mtl", expectedPaths);
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}
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}
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