Files
o3de/Code/Editor/IEditorImpl.h
T
amzn-phist d6b268e84e Remove ResourceSelectorHost and clean up/refactor related bits (#3050)
* Sever dependency on legacy resource selector host

Audio resource selectors (browse dialogs) no longer need to be
registered with the legacy IResourceSelectorHost system.  Set up a new
EBus specifically to handle browse button presses and directly invokes
the dialog.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Hook up legacy audio control selector to new EBus

Remaining use of legacy audio selectors (trackview) need to be able to
bypass ResourceSelectorHost now.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removes ResourceSelectorHost and legacy selectors

This removes various Variable types that were tied to resource
selectors, such as GeomCache, Model, Animation, File.  Removes the
ResourceSelectorHost completely.  The two things that still appeared to
have selectors in TrackView are Audio Controls and Texture.  Fixed the
audio control selector to work via EBus and the Texture selector didn't
seem to work at all, but left it in as it was.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Make the default audio selector return old value

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix some signed/unsigned comparison warnings

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Remove deleted function from Editor Mock

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Change audio selector api to use string_view

Per feedback.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
2021-08-16 12:41:24 -05:00

406 lines
15 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : IEditor interface implementation.
#pragma once
#include "IEditor.h"
#include "MainWindow.h"
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <memory> // for shared_ptr
#include <QMap>
#include <QApplication>
#include <AzToolsFramework/Thumbnails/ThumbnailerBus.h>
#include <AzCore/std/string/string.h>
#include "Commands/CommandManager.h"
#include "Include/IErrorReport.h"
#include "ErrorReport.h"
class QMenu;
#define GET_PLUGIN_ID_FROM_MENU_ID(ID) (((ID) & 0x000000FF))
#define GET_UI_ELEMENT_ID_FROM_MENU_ID(ID) ((((ID) & 0x0000FF00) >> 8))
class CObjectManager;
class CUndoManager;
class CGameEngine;
class CExportManager;
class CErrorsDlg;
class CIconManager;
class CTrackViewSequenceManager;
class CEditorFileMonitor;
class AzAssetWindow;
class AzAssetBrowserRequestHandler;
class AssetEditorRequestsHandler;
struct IEditorFileMonitor;
class CVegetationMap;
namespace Editor
{
class EditorQtApplication;
}
namespace WinWidget
{
class WinWidgetManager;
}
namespace AssetDatabase
{
class AssetDatabaseLocationListener;
}
class CEditorImpl
: public IEditor
{
Q_DECLARE_TR_FUNCTIONS(CEditorImpl)
public:
CEditorImpl();
virtual ~CEditorImpl();
void Initialize();
void OnBeginShutdownSequence();
void OnEarlyExitShutdownSequence();
void Uninitialize();
void SetGameEngine(CGameEngine* ge);
void DeleteThis() { delete this; };
IEditorClassFactory* GetClassFactory();
CEditorCommandManager* GetCommandManager() { return m_pCommandManager; };
ICommandManager* GetICommandManager() { return m_pCommandManager; }
void ExecuteCommand(const char* sCommand, ...);
void ExecuteCommand(const QString& command);
void SetDocument(CCryEditDoc* pDoc);
CCryEditDoc* GetDocument() const;
bool IsLevelLoaded() const override;
void SetModifiedFlag(bool modified = true);
void SetModifiedModule(EModifiedModule eModifiedModule, bool boSet = true);
bool IsLevelExported() const;
bool SetLevelExported(bool boExported = true);
void InitFinished();
bool IsModified();
bool IsInitialized() const{ return m_bInitialized; }
bool SaveDocument();
ISystem* GetSystem();
void WriteToConsole(const char* string) { CLogFile::WriteLine(string); };
void WriteToConsole(const QString& string) { CLogFile::WriteLine(string); };
// Change the message in the status bar
void SetStatusText(const QString& pszString);
virtual IMainStatusBar* GetMainStatusBar() override;
bool ShowConsole([[maybe_unused]] bool show)
{
//if (AfxGetMainWnd())return ((CMainFrame *) (AfxGetMainWnd()))->ShowConsole(show);
return false;
}
void SetConsoleVar(const char* var, float value);
float GetConsoleVar(const char* var);
//! Query main window of the editor
QMainWindow* GetEditorMainWindow() const override
{
return MainWindow::instance();
};
QString GetPrimaryCDFolder();
QString GetLevelName() override;
QString GetLevelFolder();
QString GetLevelDataFolder();
QString GetSearchPath(EEditorPathName path);
QString GetResolvedUserFolder();
bool ExecuteConsoleApp(const QString& CommandLine, QString& OutputText, bool bNoTimeOut = false, bool bShowWindow = false);
virtual bool IsInGameMode() override;
virtual void SetInGameMode(bool inGame) override;
virtual bool IsInSimulationMode() override;
virtual bool IsInTestMode() override;
virtual bool IsInPreviewMode() override;
virtual bool IsInConsolewMode() override;
virtual bool IsInLevelLoadTestMode() override;
virtual bool IsInMatEditMode() override { return m_bMatEditMode; }
//! Enables/Disable updates of editor.
void EnableUpdate(bool enable) { m_bUpdates = enable; };
//! Enable/Disable accelerator table, (Enabled by default).
void EnableAcceleratos(bool bEnable);
CGameEngine* GetGameEngine() { return m_pGameEngine; };
CDisplaySettings* GetDisplaySettings() { return m_pDisplaySettings; };
const SGizmoParameters& GetGlobalGizmoParameters();
CBaseObject* NewObject(const char* typeName, const char* fileName = "", const char* name = "", float x = 0.0f, float y = 0.0f, float z = 0.0f, bool modifyDoc = true);
void DeleteObject(CBaseObject* obj);
CBaseObject* CloneObject(CBaseObject* obj);
IObjectManager* GetObjectManager();
// This will return a null pointer if CrySystem is not loaded before
// Global Sandbox Settings are loaded from the registry before CrySystem
// At that stage GetSettingsManager will return null and xml node in
// memory will not be populated with Sandbox Settings.
// After m_IEditor is created and CrySystem loaded, it is possible
// to feed memory node with all necessary data needed for export
// (gSettings.Load() and CXTPDockingPaneManager/CXTPDockingPaneLayout Sandbox layout management)
CSettingsManager* GetSettingsManager();
CSelectionGroup* GetSelection();
int ClearSelection();
CBaseObject* GetSelectedObject();
void SelectObject(CBaseObject* obj);
void LockSelection(bool bLock);
bool IsSelectionLocked();
IDataBaseManager* GetDBItemManager(EDataBaseItemType itemType);
CMusicManager* GetMusicManager() { return m_pMusicManager; };
IEditorFileMonitor* GetFileMonitor() override;
void RegisterEventLoopHook(IEventLoopHook* pHook) override;
void UnregisterEventLoopHook(IEventLoopHook* pHook) override;
IIconManager* GetIconManager();
float GetTerrainElevation(float x, float y);
Editor::EditorQtApplication* GetEditorQtApplication() { return m_QtApplication; }
const QColor& GetColorByName(const QString& name) override;
//////////////////////////////////////////////////////////////////////////
IMovieSystem* GetMovieSystem()
{
if (m_pSystem)
{
return m_pSystem->GetIMovieSystem();
}
return nullptr;
};
CPluginManager* GetPluginManager() { return m_pPluginManager; }
CViewManager* GetViewManager();
CViewport* GetActiveView();
void SetActiveView(CViewport* viewport);
CLevelIndependentFileMan* GetLevelIndependentFileMan() { return m_pLevelIndependentFileMan; }
void UpdateViews(int flags, const AABB* updateRegion);
void ResetViews();
void ReloadTrackView();
Vec3 GetMarkerPosition() { return m_marker; };
void SetMarkerPosition(const Vec3& pos) { m_marker = pos; };
void SetSelectedRegion(const AABB& box);
void GetSelectedRegion(AABB& box);
bool AddToolbarItem(uint8 iId, IUIEvent* pIHandler);
void SetDataModified();
void SetOperationMode(EOperationMode mode);
EOperationMode GetOperationMode();
ITransformManipulator* ShowTransformManipulator(bool bShow);
ITransformManipulator* GetTransformManipulator();
void SetAxisConstraints(AxisConstrains axis);
AxisConstrains GetAxisConstrains();
void SetAxisVectorLock(bool bAxisVectorLock) { m_bAxisVectorLock = bAxisVectorLock; }
bool IsAxisVectorLocked() { return m_bAxisVectorLock; }
void SetTerrainAxisIgnoreObjects(bool bIgnore);
bool IsTerrainAxisIgnoreObjects();
void SetReferenceCoordSys(RefCoordSys refCoords);
RefCoordSys GetReferenceCoordSys();
XmlNodeRef FindTemplate(const QString& templateName);
void AddTemplate(const QString& templateName, XmlNodeRef& tmpl);
const QtViewPane* OpenView(QString sViewClassName, bool reuseOpened = true) override;
/**
* Returns the top level widget which is showing the view pane with the specified name.
* To access the child widget which actually implements the view pane use this instead:
* QtViewPaneManager::FindViewPane<MyDialog>(name);
*/
QWidget* FindView(QString viewClassName) override;
bool CloseView(const char* sViewClassName);
bool SetViewFocus(const char* sViewClassName);
virtual QWidget* OpenWinWidget(WinWidgetId openId) override;
virtual WinWidget::WinWidgetManager* GetWinWidgetManager() const override;
// close ALL panels related to classId, used when unloading plugins.
void CloseView(const GUID& classId);
bool SelectColor(QColor &color, QWidget *parent = 0) override;
void Update();
SFileVersion GetFileVersion() { return m_fileVersion; };
SFileVersion GetProductVersion() { return m_productVersion; };
//! Get shader enumerator.
CUndoManager* GetUndoManager() { return m_pUndoManager; };
void BeginUndo();
void RestoreUndo(bool undo);
void AcceptUndo(const QString& name);
void CancelUndo();
void SuperBeginUndo();
void SuperAcceptUndo(const QString& name);
void SuperCancelUndo();
void SuspendUndo();
void ResumeUndo();
void Undo();
void Redo();
bool IsUndoRecording();
bool IsUndoSuspended();
void RecordUndo(IUndoObject* obj);
bool FlushUndo(bool isShowMessage = false);
bool ClearLastUndoSteps(int steps);
bool ClearRedoStack();
//! Retrieve current animation context.
CAnimationContext* GetAnimation();
CTrackViewSequenceManager* GetSequenceManager() override;
ITrackViewSequenceManager* GetSequenceManagerInterface() override;
CToolBoxManager* GetToolBoxManager() { return m_pToolBoxManager; };
IErrorReport* GetErrorReport() { return m_pErrorReport; }
IErrorReport* GetLastLoadedLevelErrorReport() { return m_pLasLoadedLevelErrorReport; }
void StartLevelErrorReportRecording() override;
void CommitLevelErrorReport() {SAFE_DELETE(m_pLasLoadedLevelErrorReport); m_pLasLoadedLevelErrorReport = new CErrorReport(*m_pErrorReport); }
virtual IFileUtil* GetFileUtil() override { return m_pFileUtil; }
void Notify(EEditorNotifyEvent event);
void NotifyExcept(EEditorNotifyEvent event, IEditorNotifyListener* listener);
void RegisterNotifyListener(IEditorNotifyListener* listener);
void UnregisterNotifyListener(IEditorNotifyListener* listener);
//! Register document notifications listener.
void RegisterDocListener(IDocListener* listener);
//! Unregister document notifications listener.
void UnregisterDocListener(IDocListener* listener);
//! Retrieve interface to the source control.
ISourceControl* GetSourceControl();
//! Retrieve true if source control is provided and enabled in settings
bool IsSourceControlAvailable() override;
//! Only returns true if source control is both available AND currently connected and functioning
bool IsSourceControlConnected() override;
//! Setup Material Editor mode
void SetMatEditMode(bool bIsMatEditMode);
CUIEnumsDatabase* GetUIEnumsDatabase() { return m_pUIEnumsDatabase; };
void AddUIEnums();
void GetMemoryUsage(ICrySizer* pSizer);
void ReduceMemory();
// Get Export manager
IExportManager* GetExportManager();
// Set current configuration spec of the editor.
void SetEditorConfigSpec(ESystemConfigSpec spec, ESystemConfigPlatform platform);
ESystemConfigSpec GetEditorConfigSpec() const;
ESystemConfigPlatform GetEditorConfigPlatform() const;
void ReloadTemplates();
void AddErrorMessage(const QString& text, const QString& caption);
virtual void ShowStatusText(bool bEnable);
void OnObjectContextMenuOpened(QMenu* pMenu, const CBaseObject* pObject);
virtual void RegisterObjectContextMenuExtension(TContextMenuExtensionFunc func) override;
virtual SSystemGlobalEnvironment* GetEnv() override;
virtual IBaseLibraryManager* GetMaterialManagerLibrary() override; // Vladimir@Conffx
virtual IEditorMaterialManager* GetIEditorMaterialManager() override; // Vladimir@Conffx
virtual IImageUtil* GetImageUtil() override; // Vladimir@conffx
virtual SEditorSettings* GetEditorSettings() override;
virtual IEditorPanelUtils* GetEditorPanelUtils() override;
virtual ILogFile* GetLogFile() override { return m_pLogFile; }
void UnloadPlugins() override;
void LoadPlugins() override;
QMimeData* CreateQMimeData() const override;
void DestroyQMimeData(QMimeData* data) const override;
protected:
AZStd::string LoadProjectIdFromProjectData();
void DetectVersion();
void RegisterTools();
void SetPrimaryCDFolder();
//! List of all notify listeners.
std::list<IEditorNotifyListener*> m_listeners;
EOperationMode m_operationMode;
ISystem* m_pSystem;
IFileUtil* m_pFileUtil;
CClassFactory* m_pClassFactory;
CEditorCommandManager* m_pCommandManager;
CObjectManager* m_pObjectManager;
CPluginManager* m_pPluginManager;
CViewManager* m_pViewManager;
CUndoManager* m_pUndoManager;
Vec3 m_marker;
AABB m_selectedRegion;
AxisConstrains m_selectedAxis;
RefCoordSys m_refCoordsSys;
bool m_bAxisVectorLock;
bool m_bUpdates;
bool m_bTerrainAxisIgnoreObjects;
SFileVersion m_fileVersion;
SFileVersion m_productVersion;
CXmlTemplateRegistry m_templateRegistry;
CDisplaySettings* m_pDisplaySettings;
CIconManager* m_pIconManager;
std::unique_ptr<SGizmoParameters> m_pGizmoParameters;
QString m_primaryCDFolder;
QString m_userFolder;
bool m_bSelectionLocked;
class CAxisGizmo* m_pAxisGizmo;
CGameEngine* m_pGameEngine;
CAnimationContext* m_pAnimationContext;
CTrackViewSequenceManager* m_pSequenceManager;
CToolBoxManager* m_pToolBoxManager;
CMusicManager* m_pMusicManager;
CErrorReport* m_pErrorReport;
//! Contains the error reports for the last loaded level.
CErrorReport* m_pLasLoadedLevelErrorReport;
//! Global instance of error report class.
CErrorsDlg* m_pErrorsDlg;
//! Source control interface.
ISourceControl* m_pSourceControl;
IEditorPanelUtils* m_panelEditorUtils;
CSelectionTreeManager* m_pSelectionTreeManager;
CUIEnumsDatabase* m_pUIEnumsDatabase;
//! CConsole Synchronization
CConsoleSynchronization* m_pConsoleSync;
//! Editor Settings Manager
CSettingsManager* m_pSettingsManager;
CLevelIndependentFileMan* m_pLevelIndependentFileMan;
//! Export manager for exporting objects and a terrain from the game to DCC tools
CExportManager* m_pExportManager;
std::unique_ptr<CEditorFileMonitor> m_pEditorFileMonitor;
QString m_selectFileBuffer;
QString m_levelNameBuffer;
IAWSResourceManager* m_awsResourceManager;
std::unique_ptr<WinWidget::WinWidgetManager> m_winWidgetManager;
//! True if the editor is in material edit mode. Fast preview of materials.
//! In this mode only very limited functionality is available.
bool m_bMatEditMode;
bool m_bShowStatusText;
bool m_bInitialized;
bool m_bExiting;
static void CmdPy(IConsoleCmdArgs* pArgs);
std::vector<TContextMenuExtensionFunc> m_objectContextMenuExtensions;
Editor::EditorQtApplication* const m_QtApplication = nullptr;
// This has to be absolute for the namespace since there is also a class called AssetDatabase that causes issues in unity builds
::AssetDatabase::AssetDatabaseLocationListener* m_pAssetDatabaseLocationListener;
AzAssetBrowserRequestHandler* m_pAssetBrowserRequestHandler;
AssetEditorRequestsHandler* m_assetEditorRequestsHandler;
IImageUtil* m_pImageUtil; // Vladimir@conffx
ILogFile* m_pLogFile; // Vladimir@conffx
AZStd::mutex m_pluginMutex; // protect any pointers that come from plugins, such as the source control cached pointer.
static const char* m_crashLogFileName;
};