Files
o3de/Code/Editor/Util/Triangulate.h
T
2021-06-29 13:55:28 -07:00

26 lines
547 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#pragma once
#include <vector>
#include "Cry_Vector3.h"
// you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles)
namespace Triangulator
{
typedef std::vector< Vec3 > VectorOfVectors;
bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result);
};
#endif