e34e36cb35
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "ProcessingAssetsDialog.h"
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// Qt
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#include <QPushButton>
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#include <QStyle>
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include <AssetImporter/UI/ui_ProcessingAssetsDialog.h>
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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ProcessingAssetsDialog::ProcessingAssetsDialog(int numberOfProcessedFiles, QWidget* parent)
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: QDialog(parent)
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, m_ui(new Ui::ProcessingAssetsDialog)
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{
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m_ui->setupUi(this);
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UpdateTextsAndTitle(numberOfProcessedFiles);
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InitializeButtons();
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}
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ProcessingAssetsDialog::~ProcessingAssetsDialog()
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{
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}
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void ProcessingAssetsDialog::InitializeButtons()
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{
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QPushButton* viewStatusButton = m_ui->buttonBox->addButton(tr("View status"), QDialogButtonBox::AcceptRole);
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QPushButton* closeButton = m_ui->buttonBox->addButton(tr("Close"), QDialogButtonBox::RejectRole);
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viewStatusButton->setDefault(true);
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viewStatusButton->setProperty("class", "AssetImporterLargerButton");
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viewStatusButton->style()->unpolish(viewStatusButton);
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viewStatusButton->style()->polish(viewStatusButton);
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viewStatusButton->update();
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closeButton->setProperty("class", "AssetImporterButton");
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closeButton->style()->unpolish(closeButton);
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closeButton->style()->polish(closeButton);
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closeButton->update();
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connect(viewStatusButton, &QPushButton::clicked, this, &ProcessingAssetsDialog::accept);
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connect(closeButton, &QPushButton::clicked, this, &ProcessingAssetsDialog::reject);
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}
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void ProcessingAssetsDialog::accept()
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{
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Q_EMIT OpenLogDialog();
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QDialog::accept();
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}
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void ProcessingAssetsDialog::reject()
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{
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Q_EMIT CloseProcessingAssetsDialog();
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QDialog::reject();
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}
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void ProcessingAssetsDialog::UpdateTextsAndTitle(int numberOfProcessedFiles)
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{
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if (numberOfProcessedFiles > 1)
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{
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setWindowTitle("Processing assets");
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m_ui->label->setText("The Asset Processor will process your assets and when they are finished they will appear in the Asset Browser. You can view the status of your assets in the Asset Processor.");
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}
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else
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{
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setWindowTitle("Processing asset");
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m_ui->label->setText("The Asset Processor will process your asset and when it is finished it will appear in the Asset Browser. You can view the status of your asset in the Asset Processor.");
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}
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}
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#include <AssetImporter/UI/moc_ProcessingAssetsDialog.cpp>
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