a5d4eb5d44
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <source/models/AssetListTableModel.h>
|
|
|
|
#include <source/utils/utils.h>
|
|
|
|
#include <AzFramework/StringFunc/StringFunc.h>
|
|
|
|
namespace AssetBundler
|
|
{
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// AssetListTableModel
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
AssetListTableModel::AssetListTableModel(QObject* parent, const AZStd::string& absolutePath, const AZStd::string& platform)
|
|
: QAbstractTableModel(parent)
|
|
{
|
|
m_seedListManager.reset(new AzToolsFramework::AssetSeedManager());
|
|
|
|
if (absolutePath.empty() || platform.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
AZ::Outcome<AzToolsFramework::AssetFileInfoList, AZStd::string> outcome = m_seedListManager->LoadAssetFileInfo(absolutePath);
|
|
if (!outcome.IsSuccess())
|
|
{
|
|
AZ_Error(AssetBundler::AppWindowName, false, "Failed to load the asset file info for %s", absolutePath.c_str());
|
|
return;
|
|
}
|
|
|
|
m_assetFileInfoList = outcome.TakeValue();
|
|
m_platformId = static_cast<AzFramework::PlatformId>(AzFramework::PlatformHelper::GetPlatformIndexFromName(platform.c_str()));
|
|
}
|
|
|
|
int AssetListTableModel::rowCount(const QModelIndex& parent) const
|
|
{
|
|
return parent.isValid() ? 0 : static_cast<int>(m_assetFileInfoList.m_fileInfoList.size());
|
|
}
|
|
|
|
int AssetListTableModel::columnCount(const QModelIndex& parent) const
|
|
{
|
|
return parent.isValid() ? 0 : Column::Max;
|
|
}
|
|
|
|
QVariant AssetListTableModel::headerData(int section, Qt::Orientation orientation, int role) const
|
|
{
|
|
if (role == Qt::DisplayRole && orientation == Qt::Horizontal)
|
|
{
|
|
switch (section)
|
|
{
|
|
case Column::ColumnAssetName:
|
|
return QString("Asset Name");
|
|
case Column::ColumnRelativePath:
|
|
return QString("Relative Path");
|
|
case Column::ColumnAssetId:
|
|
return QString("Asset ID");
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
QVariant AssetListTableModel::data(const QModelIndex& index, int role) const
|
|
{
|
|
auto assetFileInfoOutcome = GetAssetFileInfo(index);
|
|
if (!assetFileInfoOutcome.IsSuccess())
|
|
{
|
|
return QVariant();
|
|
}
|
|
|
|
switch (role)
|
|
{
|
|
case Qt::DisplayRole:
|
|
{
|
|
switch (index.column())
|
|
{
|
|
case Column::ColumnAssetName:
|
|
{
|
|
AZStd::string fileName = assetFileInfoOutcome.GetValue().m_assetRelativePath;
|
|
AzFramework::StringFunc::Path::GetFullFileName(fileName.c_str(), fileName);
|
|
|
|
return fileName.c_str();
|
|
}
|
|
case Column::ColumnRelativePath:
|
|
{
|
|
return assetFileInfoOutcome.GetValue().m_assetRelativePath.c_str();
|
|
}
|
|
case Column::ColumnAssetId:
|
|
{
|
|
AZStd::string assetIdStr;
|
|
assetFileInfoOutcome.GetValue().m_assetId.ToString(assetIdStr);
|
|
|
|
return assetIdStr.c_str();
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
AZ::Outcome<AzToolsFramework::AssetFileInfo&, AZStd::string> AssetListTableModel::GetAssetFileInfo(const QModelIndex& index) const
|
|
{
|
|
int row = index.row();
|
|
int col = index.column();
|
|
if (row >= rowCount() || row < 0 || col >= columnCount() || col < 0)
|
|
{
|
|
return AZ::Failure(AZStd::string::format("Selected index (%i, %i) is out of range", row, col));
|
|
}
|
|
|
|
return AZ::Success(m_assetFileInfoList.m_fileInfoList.at(row));
|
|
}
|
|
}
|