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o3de/cmake/Tools/unit_test_layout_tool.py

477 lines
21 KiB
Python

#
# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import hashlib
import os
import pytest
import shutil
import subprocess
import sys
import tempfile
ROOT_DEV_PATH = os.path.realpath(os.path.join(os.path.dirname(__file__), '..', '..'))
if ROOT_DEV_PATH not in sys.path:
sys.path.append(ROOT_DEV_PATH)
from cmake.Tools import common, layout_tool
def test_copy_asset_files_to_layout_success():
# Mock functions and preserve the originals to restore
old_os_listdir = os.listdir
old_os_path_isdir = os.path.isdir
old_os_path_isfile = os.path.isfile
old_common_filefingerprint = common.file_fingerprint
old_shutil_copy2 = shutil.copy2
try:
# Setup test vectors
# Denied files, should not show up in the result
test_denylist_file = [
'assetprocessorplatformconfig.setreg'
]
# System files that are not the same platform, so should skip
test_skip_system_files = [
'system_badplatform_pc',
'system_badplatform_badplatform'
]
# Source 'folders' will be skipped
test_skip_source_folders = [
'src_folder'
]
# Destination 'folders' will be skipped
test_skip_dest_is_folder = [
'fake_dst_folder'
]
# Skip files that are the same in the destination
test_dest_same_as_src = [
'dst_same_as_src'
]
# COPY files that are the same in the destination
test_dest_diff_as_src = [
'dst_diff_as_src'
]
# COPY files that are not in the destination
test_src_not_in_dst = [
'system_goodplatform_pc',
'good_src_1',
'good_src_2'
]
test_expected_copied_files = test_dest_diff_as_src + test_src_not_in_dst
test_game_asset_folder = 'game_cache'
test_layout_target = 'layout_target'
test_platform = 'goodplatform'
def _mock_os_listdir(path):
assert path == test_game_asset_folder
mock_files = test_denylist_file + \
test_skip_system_files + \
test_skip_source_folders + \
test_skip_dest_is_folder + \
test_dest_same_as_src + \
test_dest_diff_as_src + \
test_src_not_in_dst
return mock_files
os.listdir = _mock_os_listdir
def _mock_os_path_isdir(path):
basename = os.path.basename(path)
if basename in test_skip_source_folders:
return True
if basename in test_skip_dest_is_folder:
return True
return False
os.path.isdir = _mock_os_path_isdir
def _mock_os_path_isfile(path):
basename = os.path.basename(path)
if basename in test_dest_same_as_src:
return True
if basename in test_dest_diff_as_src:
return True
return False
os.path.isfile = _mock_os_path_isfile
def _mock_common_file_fingerprint(path):
basename = os.path.basename(path)
dirname = os.path.dirname(path)
if basename in test_dest_same_as_src:
return "SOURCE_FINGERPRINT"
elif basename in test_dest_diff_as_src:
if dirname == test_game_asset_folder:
return "SOURCE_FINGERPRINT"
else:
return "TARGET_FINGERPRINT"
else:
assert False
common.file_fingerprint = _mock_common_file_fingerprint
result_copy_files = []
def _mock_shutil_copy2(src, dst):
assert os.path.basename(src) == os.path.basename(dst)
basename = os.path.basename(dst)
result_copy_files.append(basename)
shutil.copy2 = _mock_shutil_copy2
layout_tool.copy_asset_files_to_layout(project_asset_folder=test_game_asset_folder,
target_platform=test_platform,
layout_target=test_layout_target)
assert len(test_expected_copied_files) == len(result_copy_files)
for expected_copied_file in test_expected_copied_files:
assert expected_copied_file in result_copy_files
finally:
os.listdir = old_os_listdir
os.path.isdir = old_os_path_isdir
os.path.isfile = old_os_path_isfile
common.file_fingerprint = old_common_filefingerprint
shutil.copy2 = old_shutil_copy2
def test_create_link_windows_success():
old_platform = layout_tool.PLATFORM_NAME
old_subprocess_check_call = subprocess.check_call
try:
layout_tool.PLATFORM_NAME = 'Windows'
src = "test_src"
dst = "test_dst"
expected = ['cmd', '/c', 'mklink', '/J', dst, src]
def _mock_subprocess_check_call(args, stdout=None, stderr=None):
assert args == expected
subprocess.check_call = _mock_subprocess_check_call
layout_tool.create_link(src, dst, False)
finally:
layout_tool.PLATFORM_NAME = old_platform
subprocess.check_call = old_subprocess_check_call
def test_create_link_mac_success():
old_platform = layout_tool.PLATFORM_NAME
old_subprocess_check_call = subprocess.check_call
try:
layout_tool.PLATFORM_NAME = 'Darwin'
src = "test_src"
dst = "test_dst"
expected = ['ln', '-s', src, dst]
def _mock_subprocess_check_call(args, stdout=None, stderr=None):
assert args == expected
subprocess.check_call = _mock_subprocess_check_call
layout_tool.create_link(src, dst, False)
finally:
layout_tool.PLATFORM_NAME = old_platform
subprocess.check_call = old_subprocess_check_call
def test_create_link_error():
old_platform = layout_tool.PLATFORM_NAME
old_subprocess_check_call = subprocess.check_call
try:
layout_tool.PLATFORM_NAME = 'Windows'
src = "test_src"
dst = "test_dst"
def _mock_subprocess_check_call(args, stdout=None, stderr=None):
raise subprocess.CalledProcessError(1, "Bad Call")
subprocess.check_call = _mock_subprocess_check_call
layout_tool.create_link(src, dst, False)
except common.LmbrCmdError:
pass
else:
assert False, "subprocess.CalledProcessError exception expected"
finally:
layout_tool.PLATFORM_NAME = old_platform
subprocess.check_call = old_subprocess_check_call
@pytest.mark.parametrize(
"project_path, asset_type, warn_on_missing, expected_result", [
pytest.param('Foo', 'pc', False, 'Foo/Cache/pc'),
pytest.param('Foo', 'pc', True, None),
pytest.param('Foo', 'pc', True, None),
pytest.param('Foo', 'pc', False, common.LmbrCmdError),
pytest.param('Foo', 'pc', False, common.LmbrCmdError),
]
)
def test_construct_and_validate_cache_game_asset_folder_success(tmpdir, project_path, asset_type, warn_on_missing, expected_result):
if isinstance(expected_result, str):
expected_path_realpath = str(tmpdir.join(expected_result).realpath())
elif expected_result == common.LmbrCmdError:
expected_path_realpath = common.LmbrCmdError
else:
expected_path_realpath = None
try:
result = layout_tool.construct_and_validate_cache_project_asset_folder(project_path=project_path,
asset_type=asset_type,
warn_on_missing_project_cache=warn_on_missing)
assert expected_result != common.LmbrCmdError, "Expecting an error result"
if result == None:
assert warn_on_missing, "Expecting a warn_on_missing==True if None is returned"
elif isinstance(expected_result, str):
assert os.path.normcase(result) == os.path.normcase(expected_path_realpath)
except common.LmbrCmdError:
assert expected_result == common.LmbrCmdError
@pytest.mark.parametrize(
"existing_temp_vfs_folder, existing_gems_link, existing_game_link", [
pytest.param(False, False, False),
pytest.param(True, False, False),
pytest.param(False, True, False),
pytest.param(True, True, False),
pytest.param(False, False, True),
pytest.param(True, False, True),
pytest.param(False, True, True),
pytest.param(True, True, True)
]
)
def test_sync_layout_vfs_success(tmpdir, existing_temp_vfs_folder, existing_gems_link, existing_game_link):
old_tempfile_gettempdir = tempfile.gettempdir
old_create_link = layout_tool.create_link
old_copy_asset_files_to_layout = layout_tool.copy_asset_files_to_layout
old_rmdir = os.rmdir
old_unlink = os.unlink
try:
# Simple Test Parameters
test_engine_root = str(tmpdir.join('engine-root').realpath())
test_project_path = str(tmpdir.join('Foo').realpath())
test_project_name_lower = 'foo'
test_target_platform = 'bogus'
test_asset_type = 'pc'
# Setup a test dev and game cache folder structure inside the temp folder
# Capture relevant real paths in the temp folder so we can verify our assertions
cache_game_folder = os.path.join(test_project_path, 'Cache')
cache_game_folder_gems = os.path.join(cache_game_folder, test_asset_type, 'gems')
layout_target_root_realpath = str(tmpdir.join('layout').realpath())
layout_target_gems_realpath = os.path.join(layout_target_root_realpath, 'gems')
layout_target_game_realpath = os.path.join(layout_target_root_realpath)
# If we are optionally testing existing links in a layout folder, track the expected and actual rmdirs
actual_rmdir_paths = set()
expected_rmdir_paths = set()
# The rmdir will serve as a wrapper to track the paths that are actually deleted
def _mock_os_rmdir(path):
actual_rmdir_paths.add(os.path.normcase(path))
old_rmdir(path)
def _mock_os_unlink(link):
actual_rmdir_paths.add(os.path.normcase(link))
if existing_gems_link:
# Optionally make a dummy folder for the target layout for gems and add it to the expected folder to delete
os.makedirs(layout_target_gems_realpath, exist_ok=False)
expected_rmdir_paths.add(os.path.normcase(layout_target_gems_realpath))
os.rmdir = _mock_os_rmdir
os.unlink = _mock_os_unlink
if existing_game_link:
# Optionally make a dummy folder for the target layout for the game folder and add it to the expected folder to delete
os.makedirs(layout_target_game_realpath, exist_ok=False)
expected_rmdir_paths.add(os.path.normcase(layout_target_game_realpath))
os.rmdir = _mock_os_rmdir
os.unlink = _mock_os_unlink
def _mock_gettempdir():
# mock tempfile.gettempdir() to use tmpdir from pytest
return str(tmpdir.realpath())
tempfile.gettempdir = _mock_gettempdir
# Predict the temp folder name
hasher = hashlib.md5()
hasher.update(test_project_path.encode('UTF-8'))
result = hasher.hexdigest()
tmp_folder_subfolder = 'ly-layout-{}'.format(result)
test_layout_folder = str(tmpdir.join('{}/vfs/foo'.format(tmp_folder_subfolder)).realpath())
test_layout_config_folder = str(tmpdir.join('{}/vfs/foo/config'.format(tmp_folder_subfolder)).realpath())
test_override_pak_folder = ''
if existing_temp_vfs_folder:
# Optionally make a dummy folder for the temp vfs and add the test layout folder and its child config to the expected folders to delete
os.makedirs(test_layout_config_folder, exist_ok=False)
expected_rmdir_paths.add(os.path.normcase(test_layout_folder))
expected_rmdir_paths.add(os.path.normcase(test_layout_config_folder))
os.rmdir = _mock_os_rmdir
mock_layout_tool_create_link_validation = {
os.path.normcase(cache_game_folder_gems): os.path.normcase(layout_target_gems_realpath),
os.path.normcase(test_layout_folder): os.path.normcase(layout_target_game_realpath)
}
def _mock_layout_tool_create_link(src, dst, copy):
check_src = os.path.normcase(src)
check_dst = os.path.normcase(dst)
assert check_src in mock_layout_tool_create_link_validation, "Unexpected create link call to {}->{}".format(src, dst)
assert mock_layout_tool_create_link_validation[check_src] == check_dst, "Assertion on create linked failed: {}->{}".format(src, dst)
layout_tool.create_link = _mock_layout_tool_create_link
def _mock_copy_asset_files_to_layout(project_path, project_asset_folder, target_platform, layout_target):
# Validate the correct call to copy asset files
assert target_platform == target_platform
assert os.path.normcase(layout_target) == os.path.normcase(layout_target_root_realpath)
layout_tool.copy_asset_files_to_layout = _mock_copy_asset_files_to_layout
layout_tool.sync_layout_vfs(target_platform = test_target_platform,
project_path = test_project_path,
asset_type = test_asset_type,
warning_on_missing_assets = False,
layout_target = layout_target_root_realpath,
override_pak_folder = test_override_pak_folder,
copy = False)
# Verify if any the rmdir calls based on the test parameters
assert actual_rmdir_paths == expected_rmdir_paths
finally:
tempfile.gettempdir = old_tempfile_gettempdir
layout_tool.create_link = old_create_link
layout_tool.copy_asset_files_to_layout = old_copy_asset_files_to_layout
os.rmdir = old_rmdir
os.unlink = old_unlink
@pytest.mark.parametrize(
"mode, existing_game_link, existing_gems_link, test_override_pak_folder", [
pytest.param("LOOSE", False, False, None),
pytest.param("LOOSE", False, True, None),
pytest.param("LOOSE", True, False, None),
pytest.param("LOOSE", True, True, None),
pytest.param("PAK", False, None, None),
pytest.param("PAK", True, None, None),
pytest.param("PAK", False, None, 'override_paks'),
pytest.param("PAK", True, None, 'override_paks')
]
)
def test_sync_layout_non_vfs_success(tmpdir, mode, existing_game_link, existing_gems_link, test_override_pak_folder):
old_rmdir = os.rmdir
old_copy_asset_files_to_layout = layout_tool.copy_asset_files_to_layout
old_remove_link = layout_tool.remove_link
try:
# Simple Test Parameters
engine_root_realpath = str(tmpdir.join('engine-root').realpath())
test_project_path = str(tmpdir.join('Foo').realpath())
test_project_name_lower = 'foo'
test_target_platform = 'bogus'
test_asset_type = 'pc'
cache_game_folder_realpath = os.path.join(test_project_path, 'Cache')
# Make sure a dummy layout folder is created
tmpdir.ensure('layout/dummy.txt')
test_layout_target_realpath = str(tmpdir.join('layout').realpath())
test_layout_target_gems_realpath = os.path.join(test_layout_target_realpath, 'gems')
test_layout_target_game_realpath = os.path.join(test_layout_target_realpath,)
# If we are optionally testing existing links in a layout folder, track the expected and actual rmdirs
actual_rmdir_paths = set()
expected_rmdir_paths = set()
def _mock_remove_link(link):
actual_rmdir_paths.add(os.path.normcase(link))
layout_tool.remove_link = _mock_remove_link
# The rmdir will serve as a wrapper to track the paths that are actually deleted
def _mock_os_rmdir(path):
actual_rmdir_paths.add(os.path.normcase(path))
old_rmdir(path)
if existing_game_link:
# Optionally make a dummy folder for the target layout for the game folder and add it to the expected folder to delete
os.makedirs(test_layout_target_game_realpath, exist_ok=False)
expected_rmdir_paths.add(os.path.normcase(test_layout_target_game_realpath))
os.rmdir = _mock_os_rmdir
mock_layout_tool_create_link_validation = {}
if mode == 'PAK':
# In PAK Mode, the linking rules are slightly different. The 'game folder' link points to inside the pak folder, and there is no 'gems' link
if test_override_pak_folder:
test_game_asset_folder = os.path.join(engine_root_realpath, test_override_pak_folder,
f'{test_project_name_lower}_{test_asset_type}_paks')
cache_game_folder_game_realpath = os.path.join(test_game_asset_folder)
else:
test_game_asset_folder = os.path.join(engine_root_realpath, 'Pak',
f'{test_project_name_lower}_{test_asset_type}_paks')
cache_game_folder_game_realpath = os.path.join(test_game_asset_folder)
mock_layout_tool_create_link_validation[os.path.normcase(cache_game_folder_game_realpath)] = os.path.normcase(test_layout_target_game_realpath)
elif mode == "LOOSE":
# In LOOSE Mode, both game and gems will be linked
if existing_gems_link:
# Optionally make a dummy folder for the target layout for gems and add it to the expected folder to delete
os.makedirs(test_layout_target_gems_realpath, exist_ok=False)
expected_rmdir_paths.add(os.path.normcase(test_layout_target_gems_realpath))
os.rmdir = _mock_os_rmdir
test_game_asset_folder = os.path.join(cache_game_folder_realpath, test_asset_type)
cache_game_folder_gems_realpath = os.path.join(cache_game_folder_realpath, test_asset_type, 'gems')
cache_game_folder_game_realpath = os.path.join(cache_game_folder_realpath, test_asset_type)
mock_layout_tool_create_link_validation[os.path.normcase(cache_game_folder_gems_realpath)] = os.path.normcase(test_layout_target_gems_realpath)
mock_layout_tool_create_link_validation[os.path.normcase(cache_game_folder_game_realpath)] = os.path.normcase(test_layout_target_game_realpath)
else:
assert False, "Invalid Mode {}".format(mode)
os.makedirs(test_game_asset_folder, exist_ok=True)
def _mock_copy_asset_files_to_layout(project_path, project_asset_folder, target_platform, layout_target):
assert os.path.normcase(project_asset_folder) == os.path.normcase(test_game_asset_folder)
assert target_platform == test_target_platform
assert layout_target == test_layout_target_realpath
layout_tool.copy_asset_files_to_layout = _mock_copy_asset_files_to_layout
def _mock_layout_tool_create_link(src, dst, copy):
check_src = os.path.normcase(src)
check_dst = os.path.normcase(dst)
assert check_src in mock_layout_tool_create_link_validation, "Unexpected create link call to {}->{}".format(src, dst)
assert mock_layout_tool_create_link_validation[check_src] == check_dst, "Assertion on create linked failed: {}->{}".format(src, dst)
layout_tool.create_link = _mock_layout_tool_create_link
layout_tool.sync_layout_non_vfs(mode = mode,
target_platform = test_target_platform,
project_path = test_project_path,
asset_type = test_asset_type,
warning_on_missing_assets = False,
layout_target = test_layout_target_realpath,
override_pak_folder = test_override_pak_folder,
copy = False)
assert actual_rmdir_paths == expected_rmdir_paths
pass
finally:
os.rmdir = old_rmdir
layout_tool.copy_asset_files_to_layout = old_copy_asset_files_to_layout
layout_tool.remove_link = old_remove_link