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40 lines
1.2 KiB
Lua
40 lines
1.2 KiB
Lua
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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local pressed =
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{
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Properties =
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{
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IncomingInputEventName = "",
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OutgoingGameplayEventName = "",
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},
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}
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function pressed:OnActivate()
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local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName)
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self.inputBus = InputEventNotificationBus.Connect(self, inputBusId)
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end
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function pressed:OnPressed(floatValue)
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GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
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end
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function pressed:OnHeld(floatValue)
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end
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function pressed:OnReleased(floatValue)
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GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
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end
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function pressed:OnDeactivate()
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self.inputBus:Disconnect()
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end
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return pressed
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