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o3de/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua

40 lines
1.2 KiB
Lua

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--
-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
local pressed =
{
Properties =
{
IncomingInputEventName = "",
OutgoingGameplayEventName = "",
},
}
function pressed:OnActivate()
local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName)
self.inputBus = InputEventNotificationBus.Connect(self, inputBusId)
end
function pressed:OnPressed(floatValue)
GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
end
function pressed:OnHeld(floatValue)
end
function pressed:OnReleased(floatValue)
GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
end
function pressed:OnDeactivate()
self.inputBus:Disconnect()
end
return pressed