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o3de/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

59 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class SkeletonGroup
: public DataTypes::ISkeletonGroup
{
public:
AZ_RTTI(SkeletonGroup, "{F5F8D1BF-3A24-45E8-8C3F-6A682CA02520}", DataTypes::ISkeletonGroup);
AZ_CLASS_ALLOCATOR_DECL
SkeletonGroup();
~SkeletonGroup() override = default;
const AZStd::string& GetName() const override;
void SetName(const AZStd::string& name);
void SetName(AZStd::string&& name);
const Uuid& GetId() const override;
void OverrideId(const Uuid& id);
Containers::RuleContainer& GetRuleContainer();
const Containers::RuleContainer& GetRuleContainerConst() const;
const AZStd::string& GetSelectedRootBone() const override;
void SetSelectedRootBone(const AZStd::string& selectedRootBone) override;
static void Reflect(ReflectContext* context);
static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
protected:
Containers::RuleContainer m_rules;
AZStd::string m_name;
AZStd::string m_selectedRootBone;
Uuid m_id;
};
}
}
}