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o3de/Code/Editor/Include/ITransformManipulator.h

32 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
#define CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
#pragma once
#include "IEditor.h"
struct IDisplayViewport;
struct HitContext;
class CViewport;
//////////////////////////////////////////////////////////////////////////
// ITransformManipulator implementation.
//////////////////////////////////////////////////////////////////////////
struct ITransformManipulator
{
virtual Matrix34 GetTransformation(RefCoordSys coordSys, IDisplayViewport* view = nullptr) const = 0;
virtual void SetTransformation(RefCoordSys coordSys, const Matrix34& tm) = 0;
virtual bool HitTestManipulator(HitContext& hc) = 0;
virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0;
virtual void SetAlwaysUseLocal(bool on) = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H