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o3de/Code/Editor/Dialogs/ErrorsDlg.cpp

103 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "ErrorsDlg.h"
// Qt
#include <QClipboard>
#include <QStyle>
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <Dialogs/ui_ErrorsDlg.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
CErrorsDlg::CErrorsDlg(QWidget* pParent /*=NULL*/)
: QDialog(pParent)
, ui(new Ui::CErrorsDlg)
{
ui->setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
m_bFirstMessage = true;
OnInitDialog();
connect(ui->m_buttonCopyErrors, &QPushButton::clicked, this, &CErrorsDlg::OnCopyErrors);
connect(ui->m_buttonClearErrors, &QPushButton::clicked, this, &CErrorsDlg::OnClearErrors);
connect(ui->m_buttonCancel, &QPushButton::clicked, this, &CErrorsDlg::OnCancel);
}
CErrorsDlg::~CErrorsDlg()
{
}
void CErrorsDlg::OnInitDialog()
{
auto icon = style()->standardIcon(QStyle::SP_MessageBoxCritical);
ui->m_errorIconCtrl->setPixmap(icon.pixmap(ui->m_errorIconCtrl->width()));
}
void CErrorsDlg::AddMessage(const QString& text, const QString& caption)
{
// At the load time this dialog is frozen, cause there is no message loop in progress.
// We need to dispatch messages before showing a window if it was closed by user.
if (!isVisible())
{
show();
}
ui->m_richEdit->moveCursor(QTextCursor::End);
auto textCursor = ui->m_richEdit->textCursor();
if (m_bFirstMessage)
{
m_bFirstMessage = false;
}
else
{
textCursor.insertText("\n\n");
}
QTextCharFormat format;
format.setFontWeight(QFont::Bold);
textCursor.setCharFormat(format);
textCursor.insertText(caption + "\n");
format.setFontWeight(QFont::Normal);
// Show message in a dialog
textCursor.setCharFormat(format);
textCursor.insertText(text);
}
void CErrorsDlg::OnCancel()
{
hide();
}
void CErrorsDlg::OnCopyErrors()
{
QString text = ui->m_richEdit->toPlainText();
QApplication::clipboard()->setText(text);
}
void CErrorsDlg::OnClearErrors()
{
m_bFirstMessage = true;
ui->m_richEdit->clear();
}
#include <Dialogs/moc_ErrorsDlg.cpp>