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o3de/Gems/Multiplayer/Code/Source/ReplicationWindows/NullReplicationWindow.cpp

48 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "NullReplicationWindow.h"
namespace Multiplayer
{
bool NullReplicationWindow::ReplicationSetUpdateReady()
{
return true;
}
const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
{
return m_emptySet;
}
uint32_t NullReplicationWindow::GetMaxEntityReplicatorSendCount() const
{
return 0;
}
bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
{
outNetworkRole = NetEntityRole::InvalidRole;
return false;
}
void NullReplicationWindow::UpdateWindow()
{
;
}
void NullReplicationWindow::DebugDraw() const
{
// Nothing to draw
}
}