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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Components/MultiplayerComponent.h>
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#include <Source/Components/NetBindComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Multiplayer
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{
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void MultiplayerComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MultiplayerComponent, AZ::Component>()
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->Version(1);
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}
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}
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void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NetBindService"));
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}
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const NetBindComponent* MultiplayerComponent::GetNetBindComponent() const
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{
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return m_netBindComponent;
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}
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NetBindComponent* MultiplayerComponent::GetNetBindComponent()
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{
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return m_netBindComponent;
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}
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NetEntityId MultiplayerComponent::GetNetEntityId() const
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{
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return m_netBindComponent ? m_netBindComponent->GetNetEntityId() : InvalidNetEntityId;
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}
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NetEntityRole MultiplayerComponent::GetNetEntityRole() const
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{
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return m_netBindComponent ? m_netBindComponent->GetNetEntityRole() : NetEntityRole::InvalidRole;
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}
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ConstNetworkEntityHandle MultiplayerComponent::GetEntityHandle() const
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{
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const NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : ConstNetworkEntityHandle();
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}
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NetworkEntityHandle MultiplayerComponent::GetEntityHandle()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : NetworkEntityHandle();
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}
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void MultiplayerComponent::MarkDirty()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->MarkDirty();
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}
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}
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}
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