Files
o3de/Code/Editor/UndoViewRotation.h
T
Yuriy Toporovskyy 73fee0c57e Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
2021-08-05 10:05:19 -04:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Undo for Python function (PySetCurrentViewRotation)
#ifndef CRYINCLUDE_EDITOR_UNDOVIEWROTATION_H
#define CRYINCLUDE_EDITOR_UNDOVIEWROTATION_H
#pragma once
#include "Undo/IUndoObject.h"
class CUndoViewRotation
: public IUndoObject
{
public:
CUndoViewRotation(const QString& pUndoDescription = "Set Current View Rotation");
protected:
int GetSize();
QString GetDescription();
void Undo(bool bUndo);
void Redo();
private:
static Ang3 GetActiveCameraRotation();
Ang3 m_undo;
Ang3 m_redo;
QString m_undoDescription;
};
#endif // CRYINCLUDE_EDITOR_UNDOVIEWROTATION_H