Files
o3de/Code/Editor/AssetEditor/AssetEditorWindow.h
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/UserSettings/UserSettings.h>
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <QWidget>
#endif
namespace Ui
{
class AssetEditorWindowClass;
}
/**
* Window pane wrapper for the Asset Editor widget.
*/
class AssetEditorWindow
: public QWidget
, AzToolsFramework::AssetEditor::AssetEditorWidgetRequestsBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(AssetEditorWindow, AZ::SystemAllocator, 0);
explicit AssetEditorWindow(QWidget* parent = nullptr);
~AssetEditorWindow() override;
//////////////////////////////////////////////////////////////////////////
// AssetEditorWindow
//////////////////////////////////////////////////////////////////////////
void CreateAsset(const AZ::Data::AssetType& assetType) override;
void OpenAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
void OpenAssetById(const AZ::Data::AssetId assetId) override;
void SaveAssetAs(const AZStd::string_view assetPath) override;
static void RegisterViewClass();
static void RegisterViewClass(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
protected Q_SLOTS:
void OnAssetSaveFailed(const AZStd::string& error);
void OnAssetOpened(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
protected:
void closeEvent(QCloseEvent* event) override;
private:
QScopedPointer<Ui::AssetEditorWindowClass> m_ui;
};