f44169f7fa
* Remove AssetSerializer inclusion from SerializeContext header Moved a few Reflect methods to new cpp files. In addition, some preparations for further header dependency reductions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix smoke test lua failures. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Windows build fixes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Missing license headers Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix white-space issues. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix inheritance list wrapping broken by older clang-format Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/UserSettings/UserSettings.h>
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#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
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#include <QWidget>
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#endif
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namespace Ui
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{
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class AssetEditorWindowClass;
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}
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/**
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* Window pane wrapper for the Asset Editor widget.
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*/
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class AssetEditorWindow
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: public QWidget
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, AzToolsFramework::AssetEditor::AssetEditorWidgetRequestsBus::Handler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(AssetEditorWindow, AZ::SystemAllocator, 0);
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explicit AssetEditorWindow(QWidget* parent = nullptr);
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~AssetEditorWindow() override;
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//////////////////////////////////////////////////////////////////////////
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// AssetEditorWindow
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//////////////////////////////////////////////////////////////////////////
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void CreateAsset(const AZ::Data::AssetType& assetType) override;
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void OpenAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
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void OpenAssetById(const AZ::Data::AssetId assetId) override;
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void SaveAssetAs(const AZStd::string_view assetPath) override;
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static void RegisterViewClass();
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static void RegisterViewClass(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
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protected Q_SLOTS:
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void OnAssetSaveFailed(const AZStd::string& error);
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void OnAssetOpened(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
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protected:
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void closeEvent(QCloseEvent* event) override;
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private:
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QScopedPointer<Ui::AssetEditorWindowClass> m_ui;
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};
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