Files
o3de/Code/Editor/AssetEditor/AssetEditorRequestsHandler.h
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

35 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
class AssetEditorRequestsHandler
: public AzToolsFramework::AssetEditor::AssetEditorRequestsBus::Handler
, public AzToolsFramework::EditorEvents::Bus::Handler
{
public:
AZ_CLASS_ALLOCATOR(AssetEditorRequestsHandler, AZ::SystemAllocator, 0);
AssetEditorRequestsHandler();
~AssetEditorRequestsHandler() override;
//////////////////////////////////////////////////////////////////////////
// AssetEditorRequests
//////////////////////////////////////////////////////////////////////////
void CreateNewAsset(const AZ::Data::AssetType& assetType) override;
void OpenAssetEditor(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
void OpenAssetEditorById(const AZ::Data::AssetId assetId) override;
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorEvents::Bus::Handler
//////////////////////////////////////////////////////////////////////////
void NotifyRegisterViews() override;
};