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o3de/cmake/install/Findo3de.cmake.in

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1.4 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# Generated by O3DE
include(FindPackageHandleStandardArgs)
# This will be called from within the installed engine's CMakeLists.txt
macro(ly_find_o3de_packages)
if(LY_MONOLITHIC_GAME)
set(monolithic_file "${LY_ROOT_FOLDER}/Platform/${PAL_PLATFORM_NAME}/Monolithic/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
if(NOT EXISTS ${monolithic_file})
message(FATAL_ERROR "O3DE SDK was not generated to support monolithic builds")
endif()
include("${monolithic_file}")
else()
include("cmake/Platform/${PAL_PLATFORM_NAME}/Default/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
endif()
find_package(LauncherGenerator)
endmacro()
function(o3de_current_file_path path)
set(${path} ${CMAKE_CURRENT_FUNCTION_LIST_DIR} PARENT_SCOPE)
endfunction()
# We are using the engine's CMakeLists.txt to handle initialization/importing targets
# Since this is external to the project's source, we need to specify an output directory
# even though we don't build
macro(o3de_initialize)
set(INSTALLED_ENGINE TRUE)
set(LY_PROJECTS ${CMAKE_SOURCE_DIR})
o3de_current_file_path(current_path)
add_subdirectory(${current_path}/.. o3de)
endmacro()