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349 lines
21 KiB
C++
349 lines
21 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "EditorPreferencesPageViewportCamera.h"
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#include <AzCore/std/sort.h>
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#include <AzFramework/Input/Buses/Requests/InputDeviceRequestBus.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzQtComponents/Components/StyleManager.h>
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#include <EditorModularViewportCameraComposerBus.h>
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// Editor
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#include "EditorViewportSettings.h"
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#include "Settings.h"
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static AZStd::vector<AZStd::string> GetInputNamesByDevice(const AzFramework::InputDeviceId inputDeviceId)
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{
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AzFramework::InputDeviceRequests::InputChannelIdSet availableInputChannelIds;
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AzFramework::InputDeviceRequestBus::Event(
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inputDeviceId, &AzFramework::InputDeviceRequests::GetInputChannelIds, availableInputChannelIds);
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AZStd::vector<AZStd::string> inputChannelNames;
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for (const AzFramework::InputChannelId& inputChannelId : availableInputChannelIds)
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{
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inputChannelNames.push_back(inputChannelId.GetName());
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}
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AZStd::sort(inputChannelNames.begin(), inputChannelNames.end());
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return inputChannelNames;
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}
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static AZStd::vector<AZStd::string> GetEditorInputNames()
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{
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// function static to defer having to call GetInputNamesByDevice for every CameraInputSettings member
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static bool inputNamesGenerated = false;
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static AZStd::vector<AZStd::string> inputNames;
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if (!inputNamesGenerated)
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{
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AZStd::vector<AZStd::string> keyboardInputNames = GetInputNamesByDevice(AzFramework::InputDeviceKeyboard::Id);
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AZStd::vector<AZStd::string> mouseInputNames = GetInputNamesByDevice(AzFramework::InputDeviceMouse::Id);
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inputNames.insert(inputNames.end(), mouseInputNames.begin(), mouseInputNames.end());
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inputNames.insert(inputNames.end(), keyboardInputNames.begin(), keyboardInputNames.end());
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inputNamesGenerated = true;
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}
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return inputNames;
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}
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void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
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{
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serialize.Class<CameraMovementSettings>()
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->Version(3)
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->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
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->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
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->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
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->Field("ScrollSpeed", &CameraMovementSettings::m_scrollSpeed)
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->Field("DollySpeed", &CameraMovementSettings::m_dollySpeed)
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->Field("PanSpeed", &CameraMovementSettings::m_panSpeed)
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->Field("RotateSmoothing", &CameraMovementSettings::m_rotateSmoothing)
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->Field("RotateSmoothness", &CameraMovementSettings::m_rotateSmoothness)
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->Field("TranslateSmoothing", &CameraMovementSettings::m_translateSmoothing)
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->Field("TranslateSmoothness", &CameraMovementSettings::m_translateSmoothness)
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->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
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->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
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->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
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->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
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->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
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->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
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serialize.Class<CameraInputSettings>()
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->Version(2)
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->Field("TranslateForward", &CameraInputSettings::m_translateForwardChannelId)
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->Field("TranslateBackward", &CameraInputSettings::m_translateBackwardChannelId)
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->Field("TranslateLeft", &CameraInputSettings::m_translateLeftChannelId)
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->Field("TranslateRight", &CameraInputSettings::m_translateRightChannelId)
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->Field("TranslateUp", &CameraInputSettings::m_translateUpChannelId)
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->Field("TranslateDown", &CameraInputSettings::m_translateDownChannelId)
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->Field("Boost", &CameraInputSettings::m_boostChannelId)
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->Field("Orbit", &CameraInputSettings::m_orbitChannelId)
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->Field("FreeLook", &CameraInputSettings::m_freeLookChannelId)
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->Field("FreePan", &CameraInputSettings::m_freePanChannelId)
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->Field("OrbitLook", &CameraInputSettings::m_orbitLookChannelId)
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->Field("OrbitDolly", &CameraInputSettings::m_orbitDollyChannelId)
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->Field("OrbitPan", &CameraInputSettings::m_orbitPanChannelId)
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->Field("Focus", &CameraInputSettings::m_focusChannelId);
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serialize.Class<CEditorPreferencesPage_ViewportCamera>()
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->Version(1)
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->Field("CameraMovementSettings", &CEditorPreferencesPage_ViewportCamera::m_cameraMovementSettings)
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->Field("CameraInputSettings", &CEditorPreferencesPage_ViewportCamera::m_cameraInputSettings);
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if (AZ::EditContext* editContext = serialize.GetEditContext())
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{
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const float minValue = 0.0001f;
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editContext->Class<CameraMovementSettings>("Camera Movement Settings", "")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_translateSpeed, "Camera Movement Speed", "Camera movement speed")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_rotateSpeed, "Camera Rotation Speed", "Camera rotation speed")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_boostMultiplier, "Camera Boost Multiplier",
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"Camera boost multiplier to apply to movement speed")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_scrollSpeed, "Camera Scroll Speed",
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"Camera movement speed while using scroll/wheel input")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_dollySpeed, "Camera Dolly Speed",
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"Camera movement speed while using mouse motion to move in and out")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_panSpeed, "Camera Pan Speed",
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"Camera movement speed while panning using the mouse")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_rotateSmoothing, "Camera Rotate Smoothing",
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"Is camera rotation smoothing enabled or disabled")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_rotateSmoothness, "Camera Rotate Smoothness",
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"Amount of camera smoothing to apply while rotating the camera")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::RotateSmoothingVisibility)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_translateSmoothing, "Camera Translate Smoothing",
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"Is camera translation smoothing enabled or disabled")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_translateSmoothness, "Camera Translate Smoothness",
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"Amount of camera smoothing to apply while translating the camera")
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::TranslateSmoothingVisibility)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_orbitYawRotationInverted, "Camera Orbit Yaw Inverted",
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"Inverted yaw rotation while orbiting")
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_panInvertedX, "Invert Pan X",
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"Invert direction of pan in local X axis")
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_panInvertedY, "Invert Pan Y",
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"Invert direction of pan in local Y axis")
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
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"Should the cursor be captured (hidden) while performing free look")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default Camera X Position",
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"Default Camera X Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Camera Y Position",
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"Default Camera Y Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Camera Z Position",
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"Default Camera Z Position when a level is opened");
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editContext->Class<CameraInputSettings>("Camera Input Settings", "")
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateForwardChannelId, "Translate Forward",
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"Key/button to move the camera forward")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateBackwardChannelId, "Translate Backward",
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"Key/button to move the camera backward")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateLeftChannelId, "Translate Left",
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"Key/button to move the camera left")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateRightChannelId, "Translate Right",
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"Key/button to move the camera right")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateUpChannelId, "Translate Up",
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"Key/button to move the camera up")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateDownChannelId, "Translate Down",
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"Key/button to move the camera down")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_boostChannelId, "Boost",
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"Key/button to move the camera more quickly")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitChannelId, "Orbit",
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"Key/button to begin the camera orbit behavior")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freeLookChannelId, "Free Look",
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"Key/button to begin camera free look")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freePanChannelId, "Free Pan", "Key/button to begin camera free pan")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitLookChannelId, "Orbit Look",
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"Key/button to begin camera orbit look")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitDollyChannelId, "Orbit Dolly",
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"Key/button to begin camera orbit dolly")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitPanChannelId, "Orbit Pan",
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"Key/button to begin camera orbit pan")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_focusChannelId, "Focus", "Key/button to focus camera orbit")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames);
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editContext->Class<CEditorPreferencesPage_ViewportCamera>("Viewport Preferences", "Viewport Preferences")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
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->DataElement(
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AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_ViewportCamera::m_cameraMovementSettings, "Camera Movement Settings",
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"Camera Movement Settings")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_ViewportCamera::m_cameraInputSettings, "Camera Input Settings",
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"Camera Input Settings");
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}
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}
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CEditorPreferencesPage_ViewportCamera::CEditorPreferencesPage_ViewportCamera()
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{
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InitializeSettings();
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m_icon = QIcon(":/res/Camera.svg");
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}
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const char* CEditorPreferencesPage_ViewportCamera::GetCategory()
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{
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return "Viewports";
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}
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const char* CEditorPreferencesPage_ViewportCamera::GetTitle()
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{
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return "Camera";
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}
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QIcon& CEditorPreferencesPage_ViewportCamera::GetIcon()
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{
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return m_icon;
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}
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void CEditorPreferencesPage_ViewportCamera::OnCancel()
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{
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// noop
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}
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bool CEditorPreferencesPage_ViewportCamera::OnQueryCancel()
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{
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return true;
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}
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void CEditorPreferencesPage_ViewportCamera::OnApply()
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{
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SandboxEditor::SetCameraTranslateSpeed(m_cameraMovementSettings.m_translateSpeed);
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SandboxEditor::SetCameraRotateSpeed(m_cameraMovementSettings.m_rotateSpeed);
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SandboxEditor::SetCameraBoostMultiplier(m_cameraMovementSettings.m_boostMultiplier);
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SandboxEditor::SetCameraScrollSpeed(m_cameraMovementSettings.m_scrollSpeed);
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SandboxEditor::SetCameraDollyMotionSpeed(m_cameraMovementSettings.m_dollySpeed);
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SandboxEditor::SetCameraPanSpeed(m_cameraMovementSettings.m_panSpeed);
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SandboxEditor::SetCameraRotateSmoothness(m_cameraMovementSettings.m_rotateSmoothness);
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SandboxEditor::SetCameraRotateSmoothingEnabled(m_cameraMovementSettings.m_rotateSmoothing);
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SandboxEditor::SetCameraTranslateSmoothness(m_cameraMovementSettings.m_translateSmoothness);
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SandboxEditor::SetCameraTranslateSmoothingEnabled(m_cameraMovementSettings.m_translateSmoothing);
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SandboxEditor::SetCameraCaptureCursorForLook(m_cameraMovementSettings.m_captureCursorLook);
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SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
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SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
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SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
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SandboxEditor::SetDefaultCameraEditorPosition(
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AZ::Vector3(
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m_cameraMovementSettings.m_defaultCameraPositionX,
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m_cameraMovementSettings.m_defaultCameraPositionY,
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m_cameraMovementSettings.m_defaultCameraPositionZ
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));
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SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
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SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
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SandboxEditor::SetCameraTranslateLeftChannelId(m_cameraInputSettings.m_translateLeftChannelId);
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SandboxEditor::SetCameraTranslateRightChannelId(m_cameraInputSettings.m_translateRightChannelId);
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SandboxEditor::SetCameraTranslateUpChannelId(m_cameraInputSettings.m_translateUpChannelId);
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SandboxEditor::SetCameraTranslateDownChannelId(m_cameraInputSettings.m_translateDownChannelId);
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SandboxEditor::SetCameraTranslateBoostChannelId(m_cameraInputSettings.m_boostChannelId);
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SandboxEditor::SetCameraOrbitChannelId(m_cameraInputSettings.m_orbitChannelId);
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SandboxEditor::SetCameraFreeLookChannelId(m_cameraInputSettings.m_freeLookChannelId);
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SandboxEditor::SetCameraFreePanChannelId(m_cameraInputSettings.m_freePanChannelId);
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SandboxEditor::SetCameraOrbitLookChannelId(m_cameraInputSettings.m_orbitLookChannelId);
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SandboxEditor::SetCameraOrbitDollyChannelId(m_cameraInputSettings.m_orbitDollyChannelId);
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SandboxEditor::SetCameraOrbitPanChannelId(m_cameraInputSettings.m_orbitPanChannelId);
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SandboxEditor::SetCameraFocusChannelId(m_cameraInputSettings.m_focusChannelId);
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SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Broadcast(
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&SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Events::OnEditorModularViewportCameraComposerSettingsChanged);
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}
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void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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{
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m_cameraMovementSettings.m_translateSpeed = SandboxEditor::CameraTranslateSpeed();
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m_cameraMovementSettings.m_rotateSpeed = SandboxEditor::CameraRotateSpeed();
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m_cameraMovementSettings.m_boostMultiplier = SandboxEditor::CameraBoostMultiplier();
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m_cameraMovementSettings.m_scrollSpeed = SandboxEditor::CameraScrollSpeed();
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m_cameraMovementSettings.m_dollySpeed = SandboxEditor::CameraDollyMotionSpeed();
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m_cameraMovementSettings.m_panSpeed = SandboxEditor::CameraPanSpeed();
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m_cameraMovementSettings.m_rotateSmoothness = SandboxEditor::CameraRotateSmoothness();
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m_cameraMovementSettings.m_rotateSmoothing = SandboxEditor::CameraRotateSmoothingEnabled();
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m_cameraMovementSettings.m_translateSmoothness = SandboxEditor::CameraTranslateSmoothness();
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m_cameraMovementSettings.m_translateSmoothing = SandboxEditor::CameraTranslateSmoothingEnabled();
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m_cameraMovementSettings.m_captureCursorLook = SandboxEditor::CameraCaptureCursorForLook();
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m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
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m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
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m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
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AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
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m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
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m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
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m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
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m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
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m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
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m_cameraInputSettings.m_translateLeftChannelId = SandboxEditor::CameraTranslateLeftChannelId().GetName();
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m_cameraInputSettings.m_translateRightChannelId = SandboxEditor::CameraTranslateRightChannelId().GetName();
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m_cameraInputSettings.m_translateUpChannelId = SandboxEditor::CameraTranslateUpChannelId().GetName();
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m_cameraInputSettings.m_translateDownChannelId = SandboxEditor::CameraTranslateDownChannelId().GetName();
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m_cameraInputSettings.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId().GetName();
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m_cameraInputSettings.m_orbitChannelId = SandboxEditor::CameraOrbitChannelId().GetName();
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m_cameraInputSettings.m_freeLookChannelId = SandboxEditor::CameraFreeLookChannelId().GetName();
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m_cameraInputSettings.m_freePanChannelId = SandboxEditor::CameraFreePanChannelId().GetName();
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m_cameraInputSettings.m_orbitLookChannelId = SandboxEditor::CameraOrbitLookChannelId().GetName();
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m_cameraInputSettings.m_orbitDollyChannelId = SandboxEditor::CameraOrbitDollyChannelId().GetName();
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m_cameraInputSettings.m_orbitPanChannelId = SandboxEditor::CameraOrbitPanChannelId().GetName();
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m_cameraInputSettings.m_focusChannelId = SandboxEditor::CameraFocusChannelId().GetName();
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}
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