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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/ResourcePool/ResourcePoolBuilder.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <Atom/RPI.Edit/ResourcePool/ResourcePoolSourceData.h>
namespace AZ
{
namespace RPI
{
class ResourcePoolBuilder
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_TYPE_INFO(ResourcePoolBuilder, "{5F8B71F1-9D4C-49DD-9F3C-8C92CBF0600C}");
ResourcePoolBuilder() = default;
~ResourcePoolBuilder();
// Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
// AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
/// Register builder which using this worker to process AP jobs
void RegisterBuilder();
/// Convert pool source data to runtime image pool asset or buffer pool asset
static Data::Asset<Data::AssetData> CreatePoolAssetFromSource(const ResourcePoolSourceData& sourceData);
/// Convert resource pool source data to runtime streaming image pool asset
static Data::Asset<Data::AssetData> CreateStreamingPoolAssetFromSource(const ResourcePoolSourceData& sourceData);
bool m_isShuttingDown = false;
};
} // namespace RPI_Builder
} // namespace AZ