Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAsset.cpp
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

88 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Buffer/BufferAsset.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
AZ_TYPE_INFO_SPECIALIZE(RPI::CommonBufferPoolType, "{E3FD19DF-4395-46FD-8092-D27BC73A3688}");
namespace RPI
{
const char* BufferAsset::DisplayName = "BufferAsset";
const char* BufferAsset::Group = "Buffer";
const char* BufferAsset::Extension = "azbuffer";
void BufferAsset::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<BufferAsset>()
->Version(2)
->Field("Name", &BufferAsset::m_name)
->Field("Buffer", &BufferAsset::m_buffer)
->Field("BufferDescriptor", &BufferAsset::m_bufferDescriptor)
->Field("BufferViewDescriptor", &BufferAsset::m_bufferViewDescriptor)
->Field("BufferPoolAsset", &BufferAsset::m_poolAsset)
->Field("CommonBufferPoolType", &BufferAsset::m_poolType)
;
// register enum strings
serializeContext->Enum<CommonBufferPoolType>()
->Value("Constant", CommonBufferPoolType::Constant)
->Value("StaticInputAssembly", CommonBufferPoolType::StaticInputAssembly)
->Value("DynamicInputAssembly", CommonBufferPoolType::DynamicInputAssembly)
->Value("ReadBack", CommonBufferPoolType::ReadBack)
->Value("ReadWrite", CommonBufferPoolType::ReadWrite)
->Value("ReadOnly", CommonBufferPoolType::ReadOnly)
->Value("Invalid", CommonBufferPoolType::Invalid)
;
}
}
AZStd::array_view<uint8_t> BufferAsset::GetBuffer() const
{
return AZStd::array_view<uint8_t>(m_buffer);
}
const RHI::BufferDescriptor& BufferAsset::GetBufferDescriptor() const
{
return m_bufferDescriptor;
}
const RHI::BufferViewDescriptor& BufferAsset::GetBufferViewDescriptor() const
{
return m_bufferViewDescriptor;
}
void BufferAsset::SetReady()
{
m_status = AssetStatus::Ready;
}
const Data::Asset<ResourcePoolAsset>& BufferAsset::GetPoolAsset() const
{
return m_poolAsset;
}
CommonBufferPoolType BufferAsset::GetCommonPoolType() const
{
return m_poolType;
}
const AZStd::string& BufferAsset::GetName() const
{
return m_name;
}
} //namespace RPI
} // namespace AZ