34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <assimp/matrix4x4.h>
|
|
#include <AzCore/std/string/string.h>
|
|
|
|
struct aiNode;
|
|
struct aiScene;
|
|
struct aiString;
|
|
|
|
|
|
namespace AZ::SceneAPI::FbxSceneBuilder
|
|
{
|
|
inline constexpr char PivotNodeMarker[] = "_$AssimpFbx$_";
|
|
|
|
bool IsSkinnedMesh(const aiNode& node, const aiScene& scene);
|
|
|
|
// Checks if a node name is a pivot node and optionally returns the position in the name of the pivot marker (for splitting out the parts later)
|
|
bool IsPivotNode(const aiString& nodeName, size_t* pos = nullptr);
|
|
|
|
// Returns the bone name and type of a pivot node
|
|
void SplitPivotNodeName(const aiString& nodeName, size_t pivotPos, AZStd::string_view& baseNodeName, AZStd::string_view& pivotType);
|
|
|
|
// Gets the entire, combined local transform for a node taking pivot nodes into account. When pivot nodes are not used, this just returns the node's transform
|
|
aiMatrix4x4 GetConcatenatedLocalTransform(const aiNode* currentNode);
|
|
} // namespace AZ
|
|
|