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50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ShapeComponentConverters.h"
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#include <Shape/BoxShape.h>
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#include <Shape/SphereShape.h>
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#include <Shape/CapsuleShape.h>
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#include <Shape/CylinderShape.h>
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#include <AzCore/Math/PolygonPrism.h>
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namespace LmbrCentral
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{
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namespace ClassConverters
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{
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bool UpgradeBoxShapeComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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// upgrade for editor and runtime components at this stage are the same
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return UpgradeShapeComponentConfigToShape<BoxShape, BoxShapeConfig>(
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classElement.GetVersion(), "BoxShape", context, classElement);
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}
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bool UpgradeSphereShapeComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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// upgrade for editor and runtime components at this stage are the same
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return UpgradeShapeComponentConfigToShape<SphereShape, SphereShapeConfig>(
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classElement.GetVersion(), "SphereShape", context, classElement);
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}
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bool UpgradeCapsuleShapeComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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// upgrade for editor and runtime components at this stage are the same
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return UpgradeShapeComponentConfigToShape<CapsuleShape, CapsuleShapeConfig>(
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classElement.GetVersion(), "CapsuleShape", context, classElement);
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}
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bool UpgradeCylinderShapeComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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// upgrade for editor and runtime components at this stage are the same
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return UpgradeShapeComponentConfigToShape<CylinderShape, CylinderShapeConfig>(
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classElement.GetVersion(), "CylinderShape", context, classElement);
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}
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}
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}
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