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253 lines
9.7 KiB
C++
253 lines
9.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "QuadShape.h"
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Math/IntersectPoint.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Math/Obb.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <LmbrCentral/Shape/QuadShapeComponentBus.h>
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#include <Shape/ShapeDisplay.h>
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namespace LmbrCentral
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{
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QuadShape::QuadShape()
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: m_nonUniformScaleChangedHandler([this](const AZ::Vector3& scale) {this->OnNonUniformScaleChanged(scale); })
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{
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}
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void QuadShape::Reflect(AZ::ReflectContext* context)
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{
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QuadShapeConfig::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<QuadShape>()
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->Version(1)
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->Field("Configuration", &QuadShape::m_quadShapeConfig)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<QuadShape>("Quad Shape", "Quad shape configuration parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(AZ::Edit::UIHandlers::Default, &QuadShape::m_quadShapeConfig, "Quad Configuration", "Quad shape configuration")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void QuadShape::Activate(AZ::EntityId entityId)
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{
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m_entityId = entityId;
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m_currentTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
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m_currentNonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(m_currentNonUniformScale, m_entityId, &AZ::NonUniformScaleRequests::GetScale);
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
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ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
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QuadShapeComponentRequestBus::Handler::BusConnect(m_entityId);
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AZ::NonUniformScaleRequestBus::Event(m_entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
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m_nonUniformScaleChangedHandler);
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}
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void QuadShape::Deactivate()
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{
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m_nonUniformScaleChangedHandler.Disconnect();
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QuadShapeComponentRequestBus::Handler::BusDisconnect();
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ShapeComponentRequestsBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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}
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void QuadShape::InvalidateCache(InvalidateShapeCacheReason reason)
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{
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m_intersectionDataCache.InvalidateCache(reason);
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}
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void QuadShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
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{
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m_currentTransform = world;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
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}
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void QuadShape::OnNonUniformScaleChanged(const AZ::Vector3& scale)
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{
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m_currentNonUniformScale = scale;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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QuadShapeConfig QuadShape::GetQuadConfiguration()
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{
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return m_quadShapeConfig;
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}
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void QuadShape::SetQuadWidth(float width)
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{
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m_quadShapeConfig.m_width = width;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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float QuadShape::GetQuadWidth()
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{
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return m_quadShapeConfig.m_width;
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}
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void QuadShape::SetQuadHeight(float height)
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{
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m_quadShapeConfig.m_height = height;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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float QuadShape::GetQuadHeight()
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{
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return m_quadShapeConfig.m_height;
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}
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const AZ::Quaternion& QuadShape::GetQuadOrientation()
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_quadShapeConfig, m_currentNonUniformScale);
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return m_intersectionDataCache.m_quaternion;
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}
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AZ::Aabb QuadShape::GetEncompassingAabb()
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{
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AZ::Aabb aabb = AZ::Aabb::CreateNull();
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auto corners = m_quadShapeConfig.GetCorners();
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for (AZ::Vector3& corner : corners)
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{
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aabb.AddPoint(m_currentTransform.TransformPoint(corner * m_currentNonUniformScale));
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}
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return aabb;
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}
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void QuadShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds)
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{
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bounds = AZ::Aabb::CreateCenterHalfExtents(
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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AZ::Vector3(m_quadShapeConfig.m_width * 0.5f, m_quadShapeConfig.m_height * 0.5f, 0.0f) * m_currentNonUniformScale
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);
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transform = m_currentTransform;
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}
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bool QuadShape::IsPointInside([[maybe_unused]] const AZ::Vector3& point)
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{
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return false; // 2D object cannot have points that are strictly inside in 3d space.
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}
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float QuadShape::DistanceSquaredFromPoint(const AZ::Vector3& point)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_quadShapeConfig, m_currentNonUniformScale);
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// translate and rotate the point into the space of the quad.
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AZ::Vector3 tPoint = m_currentTransform.GetRotation().GetInverseFull().TransformVector(point - m_currentTransform.GetTranslation());
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float halfWidth = m_intersectionDataCache.m_scaledWidth * 0.5f;
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float halfHeight = m_intersectionDataCache.m_scaledHeight * 0.5f;
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// Get the distances in x, y, and z.
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float xDist = AZ::GetMax<float>(AZ::GetMax<float>(-halfWidth - tPoint.GetX(), 0.0f), tPoint.GetX() - halfWidth);
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float yDist = AZ::GetMax<float>(AZ::GetMax<float>(-halfHeight - tPoint.GetY(), 0.0f), tPoint.GetY() - halfHeight);
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float zDist = tPoint.GetZ();
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return xDist * xDist + yDist * yDist + zDist * zDist;
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}
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bool QuadShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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auto corners = m_quadShapeConfig.GetCorners();
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for (AZ::Vector3& corner : corners)
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{
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corner = m_currentTransform.TransformPoint(corner * m_currentNonUniformScale);
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}
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float floatDistance;
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bool hit = AZ::Intersect::IntersectRayQuad(src, dir, corners[0], corners[1], corners[2], corners[3], floatDistance) > 0;
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distance = floatDistance;
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return hit;
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}
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void QuadShape::QuadIntersectionDataCache::UpdateIntersectionParamsImpl(
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const AZ::Transform& currentTransform, const QuadShapeConfig& configuration,
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[[maybe_unused]] const AZ::Vector3& currentNonUniformScale)
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{
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m_position = currentTransform.GetTranslation();
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m_quaternion = currentTransform.GetRotation();
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m_scaledWidth = configuration.m_width * currentTransform.GetUniformScale() * currentNonUniformScale.GetX();
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m_scaledHeight = configuration.m_height * currentTransform.GetUniformScale() * currentNonUniformScale.GetY();
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}
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const QuadShapeConfig& QuadShape::GetQuadConfiguration() const
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{
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return m_quadShapeConfig;
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}
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void QuadShape::SetQuadConfiguration(const QuadShapeConfig& QuadShapeConfig)
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{
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m_quadShapeConfig = QuadShapeConfig;
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}
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const AZ::Transform& QuadShape::GetCurrentTransform() const
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{
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return m_currentTransform;
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}
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ShapeComponentConfig& QuadShape::ModifyShapeComponent()
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{
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return m_quadShapeConfig;
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}
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void DrawQuadShape(
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const ShapeDrawParams& shapeDrawParams, const QuadShapeConfig& quadConfig,
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AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& nonUniformScale)
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{
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// By default, debugDisplay draws quads facing the y axis, but we need it facing z.
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debugDisplay.PushMatrix(AZ::Transform::CreateRotationX(AZ::Constants::HalfPi));
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float scaledWidth = quadConfig.m_width * nonUniformScale.GetX();
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float scaledHeight = quadConfig.m_height * nonUniformScale.GetY();
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if (shapeDrawParams.m_filled)
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{
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debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
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debugDisplay.DrawQuad(scaledWidth, scaledHeight);
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}
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debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
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debugDisplay.DrawWireQuad(scaledWidth, scaledHeight);
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debugDisplay.PopMatrix();
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// Draw line from center indicating facing direction.
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float normalLength = sqrt(scaledWidth * scaledWidth + scaledHeight * scaledHeight) * 0.1f;
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debugDisplay.DrawLine(AZ::Vector3::CreateZero(), AZ::Vector3(0.0f, 0.0f, normalLength));
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}
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} // namespace LmbrCentral
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