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o3de/Gems/LmbrCentral/Code/Source/Scripting/LookAtComponent.cpp

181 lines
6.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LookAtComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace LmbrCentral
{
//////////////////////////////////////////////////////////////////////////
class BehaviorLookAtComponentNotificationBusHandler : public LookAtComponentNotificationBus::Handler, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(BehaviorLookAtComponentNotificationBusHandler, "{2C171B89-CE6A-4C53-A286-0E1236A61FA0}", AZ::SystemAllocator,
OnTargetChanged);
// Sent when the light is turned on.
void OnTargetChanged(AZ::EntityId entityId) override
{
Call(FN_OnTargetChanged, entityId);
}
};
//=========================================================================
void LookAtComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<LookAtComponent, AZ::Component>()
->Version(1)
->Field("Target", &LookAtComponent::m_targetId)
->Field("ForwardAxis", &LookAtComponent::m_forwardAxis)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<LookAtComponentRequestBus>("LookAt", "LookAtRequestBus")
->Attribute(AZ::Script::Attributes::Category, "Gameplay")
->Event("SetTarget", &LookAtComponentRequestBus::Events::SetTarget, "Set Target", { { { "Target", "The entity to look at" } } })
->Attribute(AZ::Script::Attributes::ToolTip, "Set the entity to look at")
->Event("SetTargetPosition", &LookAtComponentRequestBus::Events::SetTargetPosition, "Set Target Position", { { { "Position", "The position to look at" } } })
->Attribute(AZ::Script::Attributes::ToolTip, "Sets the target position to look at.")
->Event("SetAxis", &LookAtComponentRequestBus::Events::SetAxis, "Set Axis", { { { "Axis", "The forward axis to use as reference" } } })
->Attribute(AZ::Script::Attributes::ToolTip, "Specify the forward axis to use as reference for the look at")
;
behaviorContext->EBus<LookAtComponentNotificationBus>("LookAtNotification", "LookAtComponentNotificationBus", "Notifications for the Look At Component")
->Attribute(AZ::Script::Attributes::Category, "Gameplay")
->Handler<BehaviorLookAtComponentNotificationBusHandler>();
}
}
//=========================================================================
void LookAtComponent::Activate()
{
LookAtComponentRequestBus::Handler::BusConnect(GetEntityId());
if (m_targetId.IsValid())
{
AZ::EntityBus::Handler::BusConnect(m_targetId);
}
}
//=========================================================================
void LookAtComponent::Deactivate()
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
AZ::EntityBus::Handler::BusDisconnect();
LookAtComponentRequestBus::Handler::BusDisconnect();
}
//=========================================================================
void LookAtComponent::OnEntityActivated(const AZ::EntityId& /*entityId*/)
{
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
AZ::TransformNotificationBus::MultiHandler::BusConnect(m_targetId);
}
//=========================================================================
void LookAtComponent::OnEntityDeactivated(const AZ::EntityId& /*entityId*/)
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
}
void LookAtComponent::SetTarget(AZ::EntityId targetEntity)
{
if (m_targetId.IsValid())
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
}
m_targetPosition = AZ::Vector3(0, 0, 0);
m_targetId = targetEntity;
AZ::TransformNotificationBus::MultiHandler::BusConnect(m_targetId);
RecalculateTransform();
LookAtComponentNotificationBus::Broadcast(&LookAtComponentNotifications::OnTargetChanged, m_targetId);
}
void LookAtComponent::SetTargetPosition(const AZ::Vector3& targetPosition)
{
if (m_targetId.IsValid())
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
}
m_targetId.SetInvalid();
m_targetPosition = targetPosition;
RecalculateTransform();
LookAtComponentNotificationBus::Broadcast(&LookAtComponentNotifications::OnTargetChanged, m_targetId);
}
void LookAtComponent::SetAxis(AZ::Transform::Axis axis)
{
m_forwardAxis = axis;
RecalculateTransform();
}
//=========================================================================
void LookAtComponent::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& /*world*/)
{
// See corresponding function in EditorLookAtComponent for comment.
AZ::TickBus::Handler::BusConnect();
}
//=========================================================================
void LookAtComponent::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
{
RecalculateTransform();
AZ::TickBus::Handler::BusDisconnect();
}
//=========================================================================
void LookAtComponent::RecalculateTransform()
{
AZ::Vector3 targetPosition = m_targetPosition;
if (m_targetId.IsValid())
{
AZ::Transform targetTM = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(targetTM, m_targetId, &AZ::TransformBus::Events::GetWorldTM);
targetPosition = targetTM.GetTranslation();
}
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
{
AZ::Transform currentTM = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(currentTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
AZ::Transform lookAtTransform = AZ::Transform::CreateLookAt(
currentTM.GetTranslation(),
targetPosition,
m_forwardAxis
);
AZ::TransformBus::Event(GetEntityId(), &AZ::TransformInterface::SetWorldTM, lookAtTransform);
}
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
}
} // namespace LmbrCentral