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o3de/Code/Editor/Include/IEditorMaterialManager.h
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Artur K 2a2847b15d Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-07 12:14:16 -06:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_MATERIAL_IEDITORMATERIALMANAGER_H
#define CRYINCLUDE_EDITOR_MATERIAL_IEDITORMATERIALMANAGER_H
#pragma once
#define MATERIAL_FILE_EXT ".mtl"
#define DCC_MATERIAL_FILE_EXT ".dccmtl"
#define MATERIALS_PATH "materials/"
#include <Include/IBaseLibraryManager.h>
#include <IMaterial.h>
struct IEditorMaterialManager
{
virtual void GotoMaterial(IMaterial* pMaterial) = 0;
};
#endif // CRYINCLUDE_EDITOR_MATERIAL_MATERIALMANAGER_H