1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
146 lines
6.0 KiB
C++
146 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/Connections/DataConnections/DataConnectionComponent.h>
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#include <Components/Connections/DataConnections/DataConnectionVisualComponent.h>
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#include <Components/StylingComponent.h>
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#include <Source/Components/Connections/ConnectionLayerControllerComponent.h>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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#include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
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namespace GraphCanvas
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{
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////////////////////////////
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// DataConnectionComponent
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////////////////////////////
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void DataConnectionComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<DataConnectionComponent, ConnectionComponent>()
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->Version(1)
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;
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}
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}
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AZ::Entity* DataConnectionComponent::CreateDataConnection(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection, const AZStd::string& substyle)
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{
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// Create this Connection's entity.
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AZ::Entity* entity = aznew AZ::Entity("Connection");
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entity->CreateComponent<DataConnectionComponent>(sourceEndpoint, targetEndpoint, createModelConnection);
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entity->CreateComponent<StylingComponent>(Styling::Elements::Connection, AZ::EntityId(), substyle);
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entity->CreateComponent<DataConnectionVisualComponent>();
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entity->CreateComponent<ConnectionLayerControllerComponent>();
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return entity;
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}
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DataConnectionComponent::DataConnectionComponent(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection)
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: ConnectionComponent(sourceEndpoint, targetEndpoint, createModelConnection)
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{
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}
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bool DataConnectionComponent::AllowNodeCreation() const
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{
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DataSlotType slotType = DataSlotType::Value;
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if (m_sourceEndpoint.IsValid())
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{
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DataSlotRequestBus::EventResult(slotType, m_sourceEndpoint.GetSlotId(), &DataSlotRequests::GetDataSlotType);
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}
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else if (m_targetEndpoint.IsValid())
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{
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DataSlotRequestBus::EventResult(slotType, m_targetEndpoint.GetSlotId(), &DataSlotRequests::GetDataSlotType);
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}
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return slotType == DataSlotType::Value;
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}
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ConnectionComponent::ConnectionMoveResult DataConnectionComponent::OnConnectionMoveComplete(const QPointF& scenePos, const QPoint& screenPos, AZ::EntityId groupTarget)
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{
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ConnectionMoveResult retVal = ConnectionMoveResult::DeleteConnection;
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// If we are missing an endpoint, default to the normal behavior
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if (!m_sourceEndpoint.IsValid() || !m_targetEndpoint.IsValid())
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{
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retVal = ConnectionComponent::OnConnectionMoveComplete(scenePos, screenPos, groupTarget);
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}
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else
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{
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DataSlotType sourceSlotType = DataSlotType::Unknown;
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DataSlotRequestBus::EventResult(sourceSlotType, GetSourceSlotId(), &DataSlotRequests::GetDataSlotType);
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DataSlotType targetSlotType = DataSlotType::Unknown;
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DataSlotRequestBus::EventResult(targetSlotType, GetTargetSlotId(), &DataSlotRequests::GetDataSlotType);
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bool converted = false;
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if (m_dragContext == DragContext::MoveTarget)
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{
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if (sourceSlotType == DataSlotType::Value)
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{
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DataSlotRequestBus::EventResult(converted, GetTargetSlotId(), &DataSlotRequests::ConvertToValue);
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}
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else if (sourceSlotType == DataSlotType::Reference)
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{
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DataSlotRequestBus::EventResult(converted, GetTargetSlotId(), &DataSlotRequests::ConvertToReference);
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}
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}
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else if (m_dragContext == DragContext::MoveSource)
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{
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if (targetSlotType == DataSlotType::Value)
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{
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DataSlotRequestBus::EventResult(converted, GetSourceSlotId(), &DataSlotRequests::ConvertToValue);
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}
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else if (targetSlotType == DataSlotType::Reference)
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{
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DataSlotRequestBus::EventResult(converted, GetSourceSlotId(), &DataSlotRequests::ConvertToReference);
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}
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}
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else if (m_dragContext == DragContext::TryConnection)
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{
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converted = true;
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}
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if (converted)
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{
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DataSlotType targetSlotType2 = DataSlotType::Unknown;
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DataSlotRequestBus::EventResult(targetSlotType2, GetTargetSlotId(), &DataSlotRequests::GetDataSlotType);
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if (targetSlotType2 == DataSlotType::Value)
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{
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retVal = ConnectionComponent::OnConnectionMoveComplete(scenePos, screenPos, groupTarget);
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}
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else if (targetSlotType2 == DataSlotType::Reference)
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{
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GraphId graphId;
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SceneMemberRequestBus::EventResult(graphId, GetEntityId(), &SceneMemberRequests::GetScene);
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if (m_dragContext == DragContext::MoveSource)
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{
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GraphModelRequestBus::Event(graphId, &GraphModelRequests::SynchronizeReferences, GetTargetEndpoint(), GetSourceEndpoint());
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}
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else if (m_dragContext == DragContext::MoveTarget)
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{
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GraphModelRequestBus::Event(graphId, &GraphModelRequests::SynchronizeReferences, GetSourceEndpoint(), GetTargetEndpoint());
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}
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// We don't want the connection to persist.
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retVal = ConnectionMoveResult::DeleteConnection;
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}
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}
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}
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return retVal;
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}
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}
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