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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "Viewport/WhiteBoxViewportConstants.h"
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace WhiteBox
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{
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//! The properties of a WhiteBox rendering material.
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struct WhiteBoxMaterial
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{
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AZ_TYPE_INFO(WhiteBoxMaterial, "{234B98F5-0891-479A-8B5E-E18DD8F9E454}");
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static void Reflect(AZ::ReflectContext* context);
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//! Diffuse color tint for render material.
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AZ::Vector3 m_tint = DefaultMaterialTint;
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//! Flag for whether the textured material (true) or solid color material (false) will be used.
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bool m_useTexture = DefaultMaterialUseTexture;
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//! Flag for whether the material will be visible in game mode (true) or not (false).
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bool m_visible = DefaultVisibility;
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};
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} // namespace WhiteBox
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