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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetTypeInfoBus.h>
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#include <WhiteBox/WhiteBoxToolApi.h>
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namespace WhiteBox
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{
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namespace Pipeline
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{
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//! Represents a white box mesh asset.
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//! This asset can be modified in memory by the white box tool.
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class WhiteBoxMeshAsset : public AZ::Data::AssetData
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{
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public:
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friend class WhiteBoxMeshAssetHandler;
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AZ_CLASS_ALLOCATOR(WhiteBoxMeshAsset, AZ::SystemAllocator, 0);
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AZ_RTTI(WhiteBoxMeshAsset, "{6784304A-4ED6-42FD-A5C9-316265F071F2}", AZ::Data::AssetData);
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~WhiteBoxMeshAsset()
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{
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ReleaseMemory();
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}
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void SetMesh(Api::WhiteBoxMeshPtr mesh)
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{
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m_mesh = AZStd::move(mesh);
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m_status = AssetStatus::Ready;
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}
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WhiteBoxMesh* GetMesh()
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{
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return m_mesh.get();
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}
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Api::WhiteBoxMeshPtr ReleaseMesh()
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{
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return AZStd::move(m_mesh);
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}
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void SetWhiteBoxData(Api::WhiteBoxMeshStream whiteBoxData)
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{
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m_whiteBoxData = AZStd::move(whiteBoxData);
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}
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const Api::WhiteBoxMeshStream& GetWhiteBoxData() const
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{
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return m_whiteBoxData;
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}
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void Serialize()
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{
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Api::WriteMesh(*m_mesh, m_whiteBoxData);
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}
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private:
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void ReleaseMemory()
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{
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m_mesh.reset();
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}
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Api::WhiteBoxMeshPtr m_mesh;
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Api::WhiteBoxMeshStream m_whiteBoxData; //! Data used for creating undo commands.
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};
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} // namespace Pipeline
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} // namespace WhiteBox
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