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o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/Rotate.h

42 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CameraFramework/ICameraTransformBehavior.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/RTTI/ReflectContext.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include <AzCore/Memory/SystemAllocator.h>
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This behavior will rotate the calculated camera transform
//////////////////////////////////////////////////////////////////////////
class Rotate
: public ICameraTransformBehavior
{
public:
~Rotate() override = default;
AZ_RTTI(Rotate, "{EE06111E-75E8-47F0-B243-5A5308A5F605}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(Rotate, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// ICameraTransformBehavior
void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
void Activate(AZ::EntityId) override {}
void Deactivate() override {}
private:
//////////////////////////////////////////////////////////////////////////
// Reflected Data
float m_angleInDegrees = 0.f;
AxisOfRotation m_axisType = X_Axis;
};
} // namespace Camera