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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <CameraFramework/ICameraTransformBehavior.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// Use this behavior to offset the camera's position by a fixed amount
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//////////////////////////////////////////////////////////////////////////
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class OffsetCameraPosition
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: public ICameraTransformBehavior
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{
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public:
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~OffsetCameraPosition() override = default;
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AZ_RTTI(OffsetCameraPosition, "{DB64D5DA-84B7-45B7-B221-B5A07BDA2F69}", ICameraTransformBehavior)
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AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// ICameraTransformBehavior
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void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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private:
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//////////////////////////////////////////////////////////////////////////
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// Reflected Data
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AZ::Vector3 m_offset = AZ::Vector3::CreateZero();
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bool m_isRelativeOffset = false;
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};
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} // namespace Camera
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