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o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/OffsetCameraPosition.h

41 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CameraFramework/ICameraTransformBehavior.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// Use this behavior to offset the camera's position by a fixed amount
//////////////////////////////////////////////////////////////////////////
class OffsetCameraPosition
: public ICameraTransformBehavior
{
public:
~OffsetCameraPosition() override = default;
AZ_RTTI(OffsetCameraPosition, "{DB64D5DA-84B7-45B7-B221-B5A07BDA2F69}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// ICameraTransformBehavior
void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
void Activate(AZ::EntityId) override {}
void Deactivate() override {}
private:
//////////////////////////////////////////////////////////////////////////
// Reflected Data
AZ::Vector3 m_offset = AZ::Vector3::CreateZero();
bool m_isRelativeOffset = false;
};
} // namespace Camera