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44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <CameraFramework/ICameraTransformBehavior.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include "StartingPointCamera/StartingPointCameraConstants.h"
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#include <AzCore/Memory/SystemAllocator.h>
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// This Camera Transform Behavior will follow the target transform from
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/// a given angle of Yaw, Pitch or Roll
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//////////////////////////////////////////////////////////////////////////
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class FollowTargetFromAngle
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: public ICameraTransformBehavior
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{
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public:
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~FollowTargetFromAngle() override = default;
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AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior)
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AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// ICameraTransformBehavior
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void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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private:
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//////////////////////////////////////////////////////////////////////////
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// Reflected Data
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float m_angleInDegrees = 0.f;
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EulerAngleType m_rotationType = EulerAngleType::Pitch;
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float m_distanceFromTarget = 1.0f;
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};
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} //namespace Camera
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