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o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.h

44 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CameraFramework/ICameraTransformBehavior.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/RTTI/ReflectContext.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include <AzCore/Memory/SystemAllocator.h>
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This Camera Transform Behavior will follow the target transform from
/// a given angle of Yaw, Pitch or Roll
//////////////////////////////////////////////////////////////////////////
class FollowTargetFromAngle
: public ICameraTransformBehavior
{
public:
~FollowTargetFromAngle() override = default;
AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// ICameraTransformBehavior
void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
void Activate(AZ::EntityId) override {}
void Deactivate() override {}
private:
//////////////////////////////////////////////////////////////////////////
// Reflected Data
float m_angleInDegrees = 0.f;
EulerAngleType m_rotationType = EulerAngleType::Pitch;
float m_distanceFromTarget = 1.0f;
};
} //namespace Camera