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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <CameraFramework/ICameraTargetAcquirer.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// This will request Camera targets from the CameraTarget buses. It will
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/// then return that target's transform when requested by the Camera Rig
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//////////////////////////////////////////////////////////////////////////
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class AcquireByEntityId
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: public ICameraTargetAcquirer
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{
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public:
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~AcquireByEntityId() override = default;
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AZ_RTTI(AcquireByEntityId, "{14D0D355-1F83-4F46-9DE1-D41D23BDFC3C}", ICameraTargetAcquirer)
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AZ_CLASS_ALLOCATOR(AcquireByEntityId, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// ICameraTargetAcquirer
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bool AcquireTarget(AZ::Transform& outTransformInformation) override;
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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private:
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//////////////////////////////////////////////////////////////////////////
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// Reflected Data
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AZ::EntityId m_target = AZ::EntityId();
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bool m_shouldUseTargetRotation = true;
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bool m_shouldUseTargetPosition = true;
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};
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} //namespace Camera
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