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285 lines
9.6 KiB
C++
285 lines
9.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AudioSystemGemSystemComponent.h>
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#include <AzCore/Memory/OSAllocator.h>
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#include <AzCore/Module/Environment.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AudioAllocators.h>
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#include <AudioLogger.h>
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#include <AudioSystem.h>
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#include <NullAudioSystem.h>
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#if defined(AUDIO_SYSTEM_EDITOR)
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AudioControlsEditorPlugin.h>
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struct IEditor;
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#endif // AUDIO_SYSTEM_EDITOR
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namespace Audio
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{
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// Module globals/statics
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CAudioLogger g_audioLogger;
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namespace Platform
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{
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void InitializeAudioAllocators();
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void ShutdownAudioAllocators();
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}
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} // namespace Audio
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namespace AudioSystemGem
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{
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#if defined(AUDIO_SYSTEM_EDITOR)
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IEditor* g_editor = nullptr;
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#endif // AUDIO_SYSTEM_EDITOR
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void AudioSystemGemSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<AudioSystemGemSystemComponent, AZ::Component>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<AudioSystemGemSystemComponent>("Audio System Gem", "Audio System handles requests and managages data related to the audio sub-system")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void AudioSystemGemSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("AudioSystemGemService"));
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}
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void AudioSystemGemSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("AudioSystemGemService"));
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}
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void AudioSystemGemSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void AudioSystemGemSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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AudioSystemGemSystemComponent::AudioSystemGemSystemComponent()
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{
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Audio::Platform::InitializeAudioAllocators();
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}
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AudioSystemGemSystemComponent::~AudioSystemGemSystemComponent()
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{
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// The audio system uses the Audio::AudioSystemAllocator
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// so it needs to be deleted before the allocator is shutdown
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m_audioSystem.reset();
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Audio::Platform::ShutdownAudioAllocators();
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}
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void AudioSystemGemSystemComponent::Init()
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{
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m_loseFocusRequest.nFlags = Audio::eARF_PRIORITY_HIGH;
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m_loseFocusRequest.pData = &m_loseFocusData;
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m_getFocusRequest.nFlags = Audio::eARF_PRIORITY_HIGH;
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m_getFocusRequest.pData = &m_getFocusData;
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}
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void AudioSystemGemSystemComponent::Activate()
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{
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Audio::Gem::AudioSystemGemRequestBus::Handler::BusConnect();
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AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusConnect();
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#if defined(AUDIO_SYSTEM_EDITOR)
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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#endif // AUDIO_SYSTEM_EDITOR
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}
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void AudioSystemGemSystemComponent::Deactivate()
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{
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Audio::Gem::AudioSystemGemRequestBus::Handler::BusDisconnect();
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AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusDisconnect();
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#if defined(AUDIO_SYSTEM_EDITOR)
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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#endif // AUDIO_SYSTEM_EDITOR
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}
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bool AudioSystemGemSystemComponent::Initialize(const SSystemInitParams* initParams)
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{
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using namespace Audio;
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// When nullptr is passed, create a NullAudioSystem instead of the real thing.
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if (!initParams)
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{
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return CreateNullAudioSystem();
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}
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bool success = false;
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if (CreateAudioSystem())
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{
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g_audioLogger.Log(eALT_ALWAYS, "AudioSystem created!");
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// Initialize the implementation module...
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bool initImplSuccess = false;
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Gem::AudioEngineGemRequestBus::BroadcastResult(initImplSuccess, &Gem::AudioEngineGemRequestBus::Events::Initialize);
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if (initImplSuccess)
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{
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PrepareAudioSystem();
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GetISystem()->GetISystemEventDispatcher()->RegisterListener(this);
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}
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else
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{
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if (Gem::AudioEngineGemRequestBus::HasHandlers())
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{
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g_audioLogger.Log(eALT_ERROR, "The Audio Engine did not initialize correctly!");
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}
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else
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{
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g_audioLogger.Log(eALT_WARNING, "Running without any AudioEngine!");
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}
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}
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success = true;
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}
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return success;
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}
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bool AudioSystemGemSystemComponent::CreateNullAudioSystem()
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{
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m_audioSystem = AZStd::make_unique<Audio::NullAudioSystem>();
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return (m_audioSystem != nullptr);
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}
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void AudioSystemGemSystemComponent::Release()
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{
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using namespace Audio;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::Release);
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Gem::AudioEngineGemRequestBus::Broadcast(&Gem::AudioEngineGemRequestBus::Events::Release);
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// Delete the Audio System
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// It should be the last object that is freed from the audio system memory pool before the allocator is destroyed.
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m_audioSystem.reset();
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GetISystem()->GetISystemEventDispatcher()->RemoveListener(this);
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}
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void AudioSystemGemSystemComponent::OnSystemEvent(ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam)
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{
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switch (event)
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{
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case ESYSTEM_EVENT_LEVEL_LOAD_START:
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{
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AZ::AllocatorInstance<Audio::AudioSystemAllocator>::Get().GarbageCollect();
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break;
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}
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case ESYSTEM_EVENT_LEVEL_POST_UNLOAD:
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{
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AZ::AllocatorInstance<Audio::AudioSystemAllocator>::Get().GarbageCollect();
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break;
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}
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}
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}
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void AudioSystemGemSystemComponent::OnApplicationConstrained(Event)
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{
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, m_loseFocusRequest);
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}
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void AudioSystemGemSystemComponent::OnApplicationUnconstrained(Event)
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{
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, m_getFocusRequest);
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}
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#if defined(AUDIO_SYSTEM_EDITOR)
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void AudioSystemGemSystemComponent::NotifyIEditorAvailable(IEditor* editor)
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{
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g_editor = editor;
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}
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void AudioSystemGemSystemComponent::NotifyRegisterViews()
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{
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if (g_editor)
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{
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if (m_editorPlugin)
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{
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m_editorPlugin->Release();
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}
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m_editorPlugin.reset(new CAudioControlsEditorPlugin(g_editor));
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}
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}
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#endif // AUDIO_SYSTEM_EDITOR
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bool AudioSystemGemSystemComponent::CreateAudioSystem()
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{
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AZ_Assert(!Audio::AudioSystemRequestBus::HasHandlers(), "CreateAudioSystem - The AudioSystemRequestBus is already set up and connected!");
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bool success = false;
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m_audioSystem = AZStd::make_unique<Audio::CAudioSystem>();
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if (m_audioSystem)
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{
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Audio::AudioSystemRequestBus::BroadcastResult(success, &Audio::AudioSystemRequestBus::Events::Initialize);
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}
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else
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{
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Audio::g_audioLogger.Log(Audio::eALT_ERROR, "Could not create AudioSystem!");
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}
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return success;
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}
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void AudioSystemGemSystemComponent::PrepareAudioSystem()
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{
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using namespace Audio;
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// This is called when a new audio implementation has been set,
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// so update the controls path before we start loading data...
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::UpdateControlsPath);
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// Must be blocking requests.
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SAudioRequest oAudioRequestData;
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oAudioRequestData.nFlags = eARF_PRIORITY_HIGH | eARF_EXECUTE_BLOCKING;
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const char* controlsPath = nullptr;
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AudioSystemRequestBus::BroadcastResult(controlsPath, &AudioSystemRequestBus::Events::GetControlsPath);
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SAudioManagerRequestData<eAMRT_PARSE_CONTROLS_DATA> oAMData(controlsPath, eADS_GLOBAL);
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oAudioRequestData.pData = &oAMData;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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SAudioManagerRequestData<eAMRT_PARSE_PRELOADS_DATA> oAMData2(controlsPath, eADS_GLOBAL);
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oAudioRequestData.pData = &oAMData2;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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SAudioManagerRequestData<eAMRT_PRELOAD_SINGLE_REQUEST> oAMData3(ATLInternalControlIDs::GlobalPreloadRequestID);
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oAudioRequestData.pData = &oAMData3;
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AudioSystemRequestBus::Broadcast(&AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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}
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} // namespace AudioSystemGem
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